Half Life Movie: 7 Things J.J. Abrams Must Get Right
The shock news broke today that J.J Abrams, who already has his plate pretty full with promoting Star Trek 2 and gearing up to direct Star Wars Episode VII, is looking to work with Valve's Gabe Newell on bringing their hugely popular Half-Life and Portal franchises to the big screen. It sent shockwaves throughout the Internet, given that Newell has for years shown resistance to Hollywood filmmakers handling his baby, though either through one Hell of a pitch or simply a grand admiration for Abrams' work in the sci-fi arena to date, the Star Trek director appears to have done something to stoke the game designer's fires. Half-Life has to be one of the most challenging video game properties to adapt for a multitude of reasons, not least that the games have a fervent, rabid fanbase who will turn on anyone who they perceive as threatening their prized IP. If J.J. Abrams is going to make this a success, there are 7 simple rules he must follow. Here are 7 things J.J. Abrams must get right in developing the Half-Life movie...