Regardless of your thoughts on the overall quality of this year's E3, you have to admit that the conferences were a little sequel-heavy. That's good and all, especially because people are eager to see more of their favourite franchises back and bigger than ever before, but the industry thrives on new ideas and properties. You only have to look towards Overwatch to vindicate such a sentiment.
Thankfully, the 2010s have managed to offset the sequel-heavy nature of this year's announcements, as a great many new franchises have managed to find critical and commercial success in a manner almost unheard of a decade prior. Both big studios and indie devs alike are really pushing forward with new concepts, designs, and storylines to move the industry further in the right direction, and again, considering just how successful these IPs have been, making something new has never been such a safe decision.
I say 'safe' in relative terms because, well, there's still a great deal of risk in pushing a new IP to market. Though Mirror's Edge debuted in 2008, its sequel Catalyst became an instant critical and commercial bomb. Its mechanics were immensely flawed, yes, but you could clearly tell that E.A. had next to no confidence in the brand. I mean seriously, when was the last time you saw a Mirror's Edge advert floating around?
But I digress, as you really don't have to look far to see just how impressive new IPs have been over the past six years. As franchise fatigue inevitably sets in, having these new series to jump into is a welcome relief.