10 Changes All Future Pokémon Games Need To Make

3. Balance Pokémon Amie/Refresh

Pokemon ultrasun ultramoon
Nintendo

When first introduced in X & Y, Pokémon Amie was a way to bond players and Pokémon. It allowed them small things like petting or feeding Pokémon, and in Sun & Moon, when the name was changed to Refresh, the player could clean a Pokémon up after a battle. It wasn't a big change, but it was a neat feature and added more depth to the game.

The bonus of Amie and Refresh was that it gave special perks to the Pokémon the player spent time with. Some extra experience points, randomly curing status conditions, but for a small amount of work, a player could completely unbalance the game.

It's an advantage that upsets game mechanics when players get unnaturally more critical hits and can dodge attacks.

This is a case of GameFreak being unable to make the game the right level of difficulty. In their efforts to appeal to the child demographic, they make the game unplayable for everyone else. Perhaps this could be remedied by reducing the extra experience to be at random, or make these bonuses harder to acquire, but as they stand currently, they take away from the game.

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I wrote two books and a few articles. They're probably okay.