10 Gaming Characters Who Never Deserved To Die

5. BioShock 2 - Augustus Sinclair

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Perhaps I'm just biased because Mr. Sinclair and I share the same hometown (New Orleans). But... still...

In the world of Rapture, the sub-aquatic setting for the first two games in the BioShock series, death, chaos, and anarchy are rampant. Rapture is the brainchild of Andrew Ryan, a disillusioned millionaire who created Rapture as a means of an idealized society, free from the constraints of morality on science, decency on art, and self-imposed restrictions on industry. Between advances in science, art, and industry, these three elements formed the "Great Chain", a motif he used as describing the motivation for which his idealized society would perpetually outdo itself.

However, Ryan's disdain for those who couldn't compete led to a very large rebellion, the lower class citizens manipulated into violent insurgency via the criminal Frank Fontaine, who later masqueraded as the Irish immigrant Atlas... however, that's another story.

In the second game, after Fontaine's fall, (Ryan, on the other hand, technically CAN be alive via a Vita-Chamber...) you are in control of Subject Delta, an Alpha Series big daddy. ("Alpha Series" meaning the prototypes). Over the course of the game, your goals are two-fold: to reunite with your Little Sister (the genetically enhanced girls protected by the Daddies), and to escape Rapture with her. You are assisted in this endeavor by two people: Brigid Tenenbaum, a geneticist responsible for many of the horrid experiments in Rapture, and Augustus Sinclair, a businessman in Rapture who has tired of the chaos of life in the city, and wishes to escape - both to expose Rapture, and make a fortune on the inventions developed under the sea.

Now, without spoiling the story too much... nobody in this series, outside of Tenenbaum and Sinclair, are friendly to you. Literally (with... two exceptions?) the ENTIRE population of Rapture is murderously hostile towards you. They want you dead, stripped of your armor, and publicly displayed as a mark of betraying the demented Rapture Family, headed by the maniacal Sofia Lamb. Although Tenenbaum escapes, Sinclair does not.

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Pictured: a predictable plot twist.

Sinclair, for assisting Subject Delta, is subject to the same gruesome experiments (they DON'T look pretty under that armor) that Delta was, thus turning him into a mind-controlled freak - just like you.

Because that large golden key in his hand is required to exit, you, Subject Delta, are forced to euthanize (Read: violently, explosively kill) Sinclair in order to exit Rapture. Now, considering the hordes of Splicers you've already decimated, his death technically IS just another in a Rapture's bloodbath, but considering the precious few people who actually don't want to rip your guts out, let alone go out of the way to help you, this death stood out. At least, more so than the piles of bodies you'd have already racked up at that point.

 
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Contributor

I'm a technologically savvy Sony Gamer born in the epic city of New Orleans, currently pursuing a degree in Mass Communications in South Carolina. When not losing hours of my life with a controller in my hand, I'm probably losing hours of my life typing endless words into a keyboard, my attempt at this thing called "technology journalism". Hi there.