Gaming can often be a double-edged sword. You’ve heard of the rage-quit for example, right? How can a medium that’s supposed to give us pleasure and satisfaction birth such a concept? Well, to put it simply, while nothing is more satisfying than clicking with a great game, suddenly realising that you know exactly what you’re doing and sailing from then on, nothing is quite as indescribably frustrating as getting stuck, failing repeatedly or otherwise having your progress abruptly halted for whatever reason.

If you’re not a gamer, you just can’t know what I’m talking about. You won’t understand. But since you decided to click on an article entitled 10 Terrible Levels That Almost Derailed Great Games, I’m going to assume that you are in fact a gamer and can share my distaste. In my experience, the most common source of video game failure is borne from singular moments; not from a game’s overall difficulty level or design, but from that one ‘WTF’ level, mission or quest.

Great games come along few and far between and when they do it’s cause for excitement. But even great games often make you suffer frustrating levels. That’s what this article aims to discuss; those levels that almost made you hate your favourite games. That nigh on forced you to rage-quit, for fear that the next failure would bring a red mist down on you which’d see you awaken in a field days later with a trail of death and destruction in your wake.

So, let’s get right down to it shall we?

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This article was first posted on October 18, 2012