10 Moments That Defined The Current Gaming Generation

For younger readers, it might be hard to remember when Super Mario World on the SNES was the apex of…

Dan Wilson


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For younger readers, it might be hard to remember when Super Mario World on the SNES was the apex of the gaming industry. Hardware has certainly come a long way since then: gaming releases are full blown events, like a summer blockbuster hitting the cinema. Indeed a few games of this generation have been likened to interactive movies more so than videogames.

As a gamer, it’s always hard when you try to not get caught up in the brand competitions. Some people swear that PS3 and its Blu-Ray player was the only way to go. Others still would fight to the death and tell you all of the reasons Microsoft’s console was best. Let’s get one thing straight, they all had their moments (including the Wii).

And now, the end is upon us, and gaming’s current generations is about to come to a screeching halt. Sony’s PlayStation 4, and Microsoft’s Xbox One are due out in a matter of days now, and the arguments, criticisms, comparisons have begun to fill up message boards, and gamers are eagerly anticipating their day one pre-orders.

Before you all rush out to choose your own on launch date, let’s take a look back at some of the moments – in game, and out – that have defined this current generation of gaming.


Honourable Mention: Wii/Motion Controls


It was hard to not find a place for Nintendo on the list. I will always have a soft spot for the company, and its software, and I was probably one of the first people in town to have one. I was working at a (now defunct chain) video store when it was released, and grabbed it straight off the truck. It’s pretty sad that Nintendo is still the only company to put emphasis on off-line multi-player.

As for Motion Controls, it too unfortunately has some kind of impact on the current generation. It started with the Wii, but Microsoft and Sony were quick to find a way to turn motion controls in their favour or at the very least, that’s what they had tried to do. Games made specifically around motion controls are generally weak. It’s very unfortunate since games that utilize motion controls to supplement the gaming experience, and give players a sense of emersion, were on the whole pretty solid.