The prospect of a challenging video game is something that most gamers will embrace wholeheartedly these days, what with countless games that “go easy on you” and “give you a break.” And that’s presumably because developers are frightened that angry gamers will vent their frustrations online and stop other people from, you know, making them a bunch of money.
But it never used to be like that. Game companies weren’t always pushing out first-person shooters that kept you on the rails, or games that let you “save” or re-spawn at checkpoints when you got killed for the eighteenth time. There were consequences, and with consequences, there were broken game consoles. Nowadays, it’s all too easy.
Still, there’s a clear distinction between “challenging” and “insanely difficult,” mainly because one of those options gives you a sense of earned achievement, whilst the other sends you into a crazed emotional meltdown. We covered the steps that could lead a sane person towards that kind of behavior in our meditation on frustratingly difficult video game levels, though that article simply dealt with individually insane stages in otherwise enjoyable games. What about games that don’t play fair from the offset? Games that just, you know, threw a sack over your head and continuously punched you in the guts and laughed at you whilst flicking the light-switch on and off over and over again.
That’s exactly what the little gems on our list of the most insanely difficult video games ever made feel like. However great a gamer you are, these toxic slices of faux-entertainment probably aren’t worth your time. Or your sanity.
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26 Comments
I actually beat Mike Tyson’s Punchout back in the day but it was hard as all heck. There was a guide for it and I think you had to wait for a few of his brain-liquefying punches to pass (dodging them was a miracle) and then you could actually lay a glove on him. Your reward? You went back to the beginning.
Ghosts ‘n Goblins was a lesson in humiliation. Not only was it foolishly easy to die at any point, the enemies were just insanely hard to defeat, the control was so weird… I know it was the same as every other side-scrolling platformer, but it always had a janked-up feeling to it. I don’t know why. And you get two hits. TWO HITS. You’re fried.
And if none of that was bad enough, on the first hit, you’re in your tighty-whities. OY.
The worst thing about Punch-Out was you only got so many lives to get through the entire game, and even if you made it through everyone else, one (or maybe two…been twenty some years) punch did you in. Yet, it would literally take you hours just to get to him.
Once you did beat it, there wasn’t much thrill in going back and doing it again. I think a did a handful of times and then relegated it to the bargain bin.
Definitely agree on Ninja Gaiden, even now whenever I try to play it I can’t finish the game. Going to have to put it on my bucket-list to finish before I die.
You forgot Super Star Wars.
You forgot Lemony Snicket
How about going way, way back… Raiders of the Lost Ark on the Atari 2600?
Agreed! Damn hard, especially with the tsetse (sp?) flies.
Castlevania (NES) was punishingly hard.
Ghosts ‘n Goblins and Ninja Gaiden Black have got nothing on the likes of Cauldron 2, Wizball, Impossible Mission and Hero of The Golden Talisman.
Now they were some seriously challenging games, not in the least because one couldn’t save.
OMFG Impossible mission! At one point we thought it was in fact impossible to win…like the goal was just to see how far you could get. But finally w got good at it to see the final cut seen of the evil scientist shoulting “no, NO, NO!!!” and the game would end with you winning. Great game.
None of the MegaMan games made the list? Seriously?
Shadow of the Beast, for the Commodore Amiga, is reeeeeally hard :-)
You’re forgetting the ultimate no-win NES game, Friday The 13th.
They need to have TOMB RAIDER III on this list. That game is ridiculous..
Fester’s f@#%ing Quest for NES. No one has ever made it through that game, and if someone claims that they have guided Uncle Fester through this hellish labyrinth of 8-bit insanity, then they have no soul and deserve a slow an painful death, preferably playing Fester’s Quest for NES. http://www.youtube.com/watch?v=EjLWo_CBM9M
I can’t believe you didn’t mention Ninja Gaiden for the NES, it should be among the top 3 hardest game ever.
Super Meat Boy. If you’ve ever had the pain/pleasure to play it, it just HAS to be on this list. HELLO???!!!
Kid Chameleon on Sega Genesis. 100 levels, no way to save and if you died once you health reset to the starting level. I think I got to level 88…
Dragon’s Dogma, for me anyway. Most creatures are difficult to kill even on easy (impossible, in some cases, without knowing the secret weak spot), and even the smaller bosses have about 3 health bars. The “final” boss had 7, and it took about 3 hours of me grinding away to beat the thing. Then there was a happy ending. Then the credits ran…then they go, “Surprise! There are actually another FIFTY bosses down this hole, each harder than that final boss!” I ended up rage quitting.
Wow, I actually thought Oregon Trail was easy, and that was in 4th Grade! Guess I’m just a beast :).
Anyone remember (I think it was called) Ninja Star for the Sega Master System? Could never make it longer than 60 seconds into the game before dying. That game was impossible!
My best friend in high school was always playing Ninja Gaiden Black. He handed the control to me so I caould give it a try. I seriously died like 3 times in thirty seconds, handed the controller back and said no thanks.
Just ridiculous
1st, of all Demon Souls was a joke
2nd, I hate Ninja gaiden it’s like being thrown into a blender
And 3rd, no one cares about 8bit days, get with the time
Hi kid, best games remains on 8 and 16 bit system, because gameplay are more important than graphics, just sayin’
I’m glade Ghosts’N Ghoblins made #1 on this list.
…but guess what? Ghosts’N Ghoblins was just the beginning – CAPCOM proceeded by making an EVEN TOUGHER (?!) sequel; Super Ghosts’N Ghoblins (SNES), and around that time CAPCOM also released a spinoff for Sega Genesis called Ghosts’N Ghouls, which was more faithful to the original game, and EVEN HARDER THAN SUPER GHOSTS’N GHOBLINS?!!!
Just imagine the first game, but with bigger, longer platforming segments, with a larger amount of onscreen enemies randomly spawning all around authur, and the stages now full of invisble death traps. Throw in bigger enemies than in the previous 2 games, with more mobility & health than prior bosses, and then eliminate the ‘easy mode’ or continues of SGNG & the ‘extra life’ idol of the first game, and Bam! You got Ghosts’N Ghouls (GEN), the thoughest game.