10 Perfectly Crafted Video Games That Never Need Sequels

Some stories are best left alone, regardless of the millions that could be made.

Matthew Fisher

Contributor

Naughty Dog

Naughty Dog

Some games are simply built with multiple entries in mind, whether it’s the yearly onslaught of Call of Duty and Assassin’s Creed titles or games that are tied to the creative vision of their director over a period of several years. Over-saturation is a real problem in the video game industry, as the countless recycling of old properties on a yearly basis only serves to diminish the quality over time.

Indeed, the first game in the Thief series is a moody, calculating experience that seems to be slowly diluted with each subsequent release. The creative fire seems to fizzle out with each new game in a successful series, running the severe risk of franchise burn out. It is infinitely better to give the first game a satisfying conclusion than continue to warp the ideals of the series over time.

To that end, there are certain games that produced a title that was so contained within itself and executed in such a precise manner, that a sequel often seems like a cash grab. Be honest with yourself, is a sequel to The Last of Us really necessary? And do you really want to see another game set in the Heavy Rain universe? These are games that told such a complete, satisfying story, that another entry seems completely pointless and mundane.

So hit that next button, and let’s take a look at ten games that we hope never get a number two next to their name.