10 Reasons The Video Game Industry Is Heading For Another Crash

When was the last time you were satisfied with a game on launch day?


The Playstation 4 might have spent 18 months selling like there’s no tomorrow, but thanks to a timely price reduction in the last couple of months, the Xbox One is now starting to catch up. Both have sold far more than their predecessors from last generation had at the same point in their life-cycle, that's for sure.

It seems crazy then, to suggest that this might change - that gaming is heading for a major problem - but it has happened before, and to horrifying effect. 

In the late 70s and early 80s the saturation of the market - with too many consoles, the rise of home computers as a viable alternative and inferior products - led to the video game crash of 1983. Within two years, gaming revenues dropped from $3.2 billion dollars to just $100 million.

The final blow was the launch of E.T., widely regarded as one of the worst games ever made. It was a game so bad and overproduced that eventually it was buried in the desert like some kind of witchcraft.

With so much positive buzz and the money rolling in, gaming is currently riding the crest of a financial wave just as it was in the 1980s. But game developers are giving consumers fewer and fewer reasons to actually buy anything on launch day - not to mention those who do show faith, end up with genuinely broken and shoddy products as a reward.

In fact, you could say the cracks are already starting to show...


Having failed at being an actor and failed at having a job Dan decided to return to education and is now studying for a PhD in Classics. In his spare time he enjoys analysing every area of popular culture: from film to television to video games to theatre to literature. Find him on twitter @dangoad