10 Tired Video Game Plots Everyone Is Sick Of Seeing

These old clichés don't have any lives left.

There€™s a particularly horrifying revelation in store for anyone who delves into the Super Mario Bros. instruction manual. It has a story summary, and while it€™s little more than a paragraph, it explains in some detail that Bowser€™s magic transformed the denizens of the Mushroom Kingdom into stones, plants and, disturbingly, bricks. Yes, the blocks that Mario gleefully smashes his way through to earn points are actually the people you€™ve been trying to save, meaning you€™re guilty of gymnastic genocide. Not that you€™d know that just by playing the game, of course, as there€™s no attempt at explaining the plot whatsoever. Things couldn€™t be more different nowadays. Even Mario feels the need to explain in some detail why Bowser€™s kidnapped Princess Peach this week, and most modern games wouldn€™t be caught dead without a story. After all, we live in a world where people are, right now, seriously discussing a Tetris movie. Everyone loves a good story, but it€™s hard to play through a game and not feel that what you€™re hearing is a little€ familiar - or cliché-riddled derivative fluff, depending on how harsh you€™re feeling. Games have the potential to open up new ways of storytelling and explore properly interactive narrative, but first they need to unshackle themselves from the same old ideas we€™ve been seeing since the 1980s. Gaming is full of hackneyed plot devices that need chucking onto the scrap heap, but there are a few that crop up time and time again.
 
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.