Don’t you hate it when you’re playing a great game, and then you get to one of those soul-crushing points that just doesn’t make you want to keep going? We’re talking about terrible boss fights, boss fights that aren’t necessarily difficult or annoying, but simply lack invention in an otherwise inventive game; it’s as though the developers got to a certain point and got tired, so thought, “That’ll do”, resorting to the most base solution possible. It’s all the more troubling when it isn’t even the final boss in the game, and then the quality picks up again afterwards, making for an inconsistent experience. For the large part, though, these picks are the last bosses of the game, suggesting that the developers simply got a little tired near the end of production, and thought players had enjoyed themselves enough up to this point, that they won’t care too much about a craptacular final fight.
Here are 10 video game bosses that totally sucked.
10. The Terminator – Mass Effect 2
Mass Effect 2 is, on the whole, a freaking awesome game; it’s got everything you want in a sci-fi space opera, and so one would expect that giving players a memorable send-off in the final stretch wouldn’t be so hard. However, BioWare resorts to the most unimaginative final boss of all time, a robot giant that quite unmistakably resembles the T-800 exoskeleton from the Terminator series, and you’re forced to traipse around a small map for a few minutes, shooting it until it finally gives in and crumples under the combined weight of your bullets and the threat of copyright infringement.
So inconsequential and boring was this final fight that many struggled to believe it was the final boss at all; so many of us doubtless expected something else to appear afterwards, so imagine our collective surprise when there was nothing, nada, zip. For a game that’s so bursting with imagination, how they could elect for something so disappointingly generic is anyone’s guess. Must’ve been an early finish at the office the day they scripted the final mission…
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8 Comments
Hey what about the boss at the end of Fallout 3. All you had to do is either talk him down or shoot him
That’s a common thing in Fallout games. Only shows how multi faced the games are, you don’t even need to fight to win.
The bosses in Deus Ex HR completely ruined the experience for me. I had to constantly save and load in order to beat them. Really frustrating.
Could not agree any more with how broken the boss battles are in Deus Ex.You think that having different paths on how to achieve the missions would transfer on the boss battles being more than just one way to beat them. With Fallout 3 I don’t know what I was expecting but I thought after going though that massive battle to take the Jefferson Memorial madebe the leader would a lest be in body armor and carry a better weapon.
Add any pokemon game
Couldn’t agree more on Arkham Asylam, Killer Croc was built up so much from the walking ‘intro’ to the game and to defeat him with a few batarangs whilst collecting spore samples was a real let down. The Joker finale was not only disappointing in terms of how it was executed but also it goes totally against who The Joker is and how he would want to defeat Batman. The only slight positive on that front is that is served a major plot point for Arkham City (but somehow i think this story could still have been achieve some other way)
I remember final boss in Final Fantasy X-2 was a huge mistake
Especially Yevon! I mean, the little freak is weak against zombification.
Auron > zombiestrike
someone else > Phoenix Down, that’s it.
and you had infinite auto-life, really?
I think, the pain (MGS3, the one with the bees) was a very uninteresting boss battle, Each time you were about to get hit you had to go underwater, waiting for the bees to dissipate. Made a really tiresome boss battle.
Id like to bring in the bad guy in Halo 4, I thought he would be a total badass, as he comes out towards the start of the game, but later on hes killed off…