12 Hilarious Video Game Physics Fails You Have To See

Praise the Gods for complex game engines and their dodgy physics...

Glitches used to be universally maligned as a bad thing to have in a game. Back in the pixellated days, they would manifest as horrible garbled smears replacing characters in the game, or inscrutable numbers littering the screen and covering up all the lovely pixel-graphics that the developers designed for you to enjoy. But today, physics-based fully 3D video games are the norm, adding a whole new layer of fascination to glitches and graphics fails. With the increasing complexity of designing today's high-end releases, we're increasingly forgiving of the occasional bizarre physics oddity, so long as they don't end up overshadowing the core gameplay (here's looking at you, Assassin's Creed). A small amount of crazy physics hiccups can be healthy for a game, lightening the mood during a dark moment, or even encouraging players to seek out bugs that defy the laws of physics and do things that are completely at odds with our understanding of, well, anything. Here's a nod to the weird world of video game physics, and the wonderful things that happen when they go wrong.

12. Fallout 4

https://www.youtube.com/watch?v=FCq16ei2P-8#t=74 Fallout 4 Review Jun Long is one of the founding settlers at the starting settlement at Sanctuary, so you'd think he'd take up some of the responsibility for ensuring its welfare. Out of what is already a miserable crew of misfits, junkies and oddballs, Jun has to be the worst. You just want to pour a cold bucket of water over his head and say "Pull yourself together, man! We've all lost people, but it won't do to lie around on a filthy mattress all day moping about it". But it seems that the guy's so determined to be a depressive buzzkill that even if you pull his bed out from under him, he continues to just stubbornly lie there in mid-air. Some people just really don't want to get up in the morning.
 
Posted On: 
Contributor
Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.