Halo is a bit of a guilty pleasure of mine. The plot is fairly generic and shallow, unless you’re in a team online you’ll tend to end up playing with screaming 5 years olds yelling abuse down the mic at you, and there’s nothing I find especially compelling about its mythology or characters. Yet I’ve easily racked up more hours on Xbox Live playing the Halo series than any other franchise. The reason is simple: Halo offers one of the best customisable experiences available on a console. Forge (a mapmaker) is an incredible tool that other multiplayer games should learn from, and you can get endlessly creative with the custom game settings. With Halo 4 recently released, the time seems ripe for a list of some of the many different ways to have fun without even entering ranked playlists.

So without further ado, and in no particular order, I present to you 17 Great Ways to Have Fun in Halo Custom Games.

17. Tremors


1 Flag CTF, 4-10 Players Recommended

Hugely popular with the Halo community, and with good reason. Tremors is silly, addictive, unadulterated fun. You can play it on any large CTF map, a variant of Blood Gulch being the preferable choice. While the attacking team try to steal the defending team’s flag, the defending team are able to use ghosts (I recommend having a large supply ready in the base, on quick re-spawn) to try to run them over. The attackers can only carry the flag; they can’t board ghosts or attack the defending team. The defenders, on the other hand, can only use the ghosts to run over the attackers – they can’t shoot from them or dismount. The attackers are therefore forced to use a combination of planning, tactics, teamwork and acrobatic ability to transport the flag back to base – the sole advantage they have are the rocks dotted around the map, as while on a rock they are ‘immune’ and the ghosts aren’t allowed to try to run them over. If everyone follows the rules this game is loads of fun, so I highly recommend trying it out if you haven’t already done so.

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This article was first posted on January 1, 2013