Let’s state the obvious: The Elder Scrolls V: Skyrim is a monumental achievement. Within the gaming community, it’s proven itself to be one of the most beautifully-realized role-playing games of the last decade. Despite claims of “dumbing down” the franchise from hardcore fans, Skyrim remains a deeply involving and immersing experience, and offers players the chance to explore one of the most detailed worlds ever built in coding and programming. On their own terms.
Based on sheer scale alone, Skyrim is undoubtedly one of the greatest achievements in what is known far and wide as sandbox gaming: there’s simply an overwhelming (and even exhausting) amount to do. Just like when you try to think about the origins of the universe, thinking about all that Skyrim has to offer simply hurts the mind. 50 hours of gameplay is nowhere near enough time to scrape the surface of what this epic venture has to offer. For Bethesda, the game’s developer, praise of the highest order is definitely deserved – they have succeeding in crafting a slice of entertainment with an unrivaled sense of ambition and scope; scope which kind of puts the content inclusion in other games to shame.
And yet Skyrim is absolutely crammed with bugs and glitches, is prone to frequent bouts of freezing, suffers from a numbing kind of repetition, and is impossible to fully complete thanks to some horrific programming errors which stall and break many of the quests. That’s what we’re here to focus on: the quests.
For the most part, main quests are varied, creative and fun, even if they’re riffing on similar tasks over and over again. Though many of the dungeons are mapped in the same skins, each one is designed with a fair amount of variation. Enough to stop you feeling like you’ve been there before, anyway. Since there are several hundred quests in all (not including the infinite number of side quests and miscellaneous errands), there were bound to be some absolute stinkers in the mix.
Odd, ill-fitting, bizarre and lacking in creative invention, here’s our list of The 3 Most Ridiculous Skyrim Quests. These aren’t the ones that glitch wildly and doom the gaming experience (thank you very much, “The Forsworn Conspiracy”), but the little miracles that force you to look at the screen and ask, “What the hell is this? Seriously?” You know the kind: those quests which give you the sinking feeling that the story guys were off with diarrhea and the interns were forced to write the quests for the day. Really, really quickly.
3. A NIGHT TO REMEMBER
Though this quest seems to have won over the majority of Skyrim players as an obvious homage to The Hangover, it also doubles as a messy, incoherent bunch of objectives that never live up to their full potential: two blokes racing around Skyrim trying to piece together what happened after a colossal drinking session should be hilarious. “Hey, uh, what if… what if we did a quest that was like, uh, The Hangover?” isn’t the worst pitch in the world, but there’s something lazy and insane about the way the story comes together in Bethesda’s universe. Seriously.
It’s all Sam’s fault. He’s an affable guy – of course you’re going to accept his invitation to get drunk. After the two of you down a couple of pints in Whiterun, you suddenly awaken with a prissy woman standing over you shouting in your ear to get up. In your stretch of utter debauchery, you’ve travelled halfway across the continent, stumbled into a temple and knocked some jugs and books over and stuff. That’s not all: with Sam nowhere to be found, there’s an amusing mystery to solve! But the next steps aren’t particularly interesting and there’s no sense of fun to be had (just like a real hangover, really). Eventually you’re directed to a castle where nasty mages attack you and a portal opens up. It’s not clear why.
You wander inside and appear in a misty wood which resembles a kind of hipster party paradise. Here you find a group of jolly men seated around a table, and Sam. He’s pleased you’ve made it, offers no explanation about why the hell you’re in a misty wood inside a portal (unless you follow the quest path exactly), and transforms into a daedra. With about as much tact as a tipsy uncle, he reveals that it’s his job to spread cheer around Skyrim and that the whole quest was just a bit of fun at your expense. He doesn’t offer to let you stay at the party and transports you back to Whiterun. Um…
2. THE MIND OF MADNESS
What begins with the player creeping through the halls of an cobweb-infested palace culminates with him or her wielding a face-embossed wand called the Wabbajack and firing purple light at a dead prince as he desperately tries to get some shut eye. That’s right: this seriously wacky quest takes place in the mind of a down-trodden daedric prince named Pelagius who has about as much self-confidence as a forgotten boot. All the mania arises when you’re sent to retrieve a lowly pupil’s master, Sheogorath, from “vacation.” A couple of weeks in Whiterun might’ve been better suited for some simple relaxation, but the old goat has ended up inside Pelagius’ head and is refusing to come out.
Once you’re teleported to a clearing surrounded by three stone arches (and stripped of all of your equipment), it’s revealed that the only way out is to cleanse Pelagius of his foibles: paranoia, night terrors, and anger issues. So you set off through each archway, armed with the only weapon you’ve been granted: Wabbajack. Wabbajack is unique because Wabbajack might be the only weapon ever that is simply annoying just because it exists. What does it do? Well, it fires a benign purple light to varying effects, of course. Once you’ve cured Pelagius of his insecurities (one section has you shooting at different-sized Pelagius incarnations as they beat each other up), you’re home free. For all your trouble, Sheogorath gives you Wabbajack to take back to Skyrim. “Uh, no, thanks. You keep it.”
1. A DAEDRA’S BEST FRIEND
There are a couple of reasons as to why this particular quest takes top spot, but it’s mainly down to one inclusion: Barbas the dog. For many Skyrim fans, utterance of that name alone is enough to give them bad Mafia movie flashbacks and queasy headaches. Look, we all know that Skyrim is a vast and diverse continent, and yes, it’s filled with fantastical creatures and strange happenings, but a cocky, talking dog with a tragically attempted and horribly thick New York accent? Heck, Barbas might not even supposed to sound like he’s from Brooklyn (it’s that obscure), but he definitely doesn’t sound like he’s from anywhere in Tamriel.
You first encounter this canine Tony Soprano on the path to Falkreath where he’s happily bounding about without a care in the world. Introduce yourself and he talks right back at you. Wisecracking almost instantly, Barbas is at least somewhat self-aware as to how ridiculous his talking might appear to the average Nord: “Skyrim is now host to giant, flying lizards and two-legged cat-men… and you’re surprised by me? Yes. I just talked. And am continuing to do so.” Barbas goes on to explain that he’s fallen out with his master, Clavicus Vile, and wants you to help them reunite. Soon enough you’re teamed with the little twerp and awkward buddy comedy here we come.
The frustrations begin early: Barbas is possibly the most incomprehensible and badly programmed AI creation to hit gaming. He never stops barking (which drowns out the rest of the game’s sound). He detects you when you’re supposed to be sneaking. Knocks into you. Blocks you into corners until you’re forced to strike him. Skyrim suffers from generally mediocre AI on the whole, but Barbas takes the golden bone. After what seems like an age of following him through woods and mountainous peaks to a set destination, you meet Clavicus Vile, a daedric prince and creation of ridiculous campy indifference. As if Barbas wasn’t jarring enough, this quest contains two intolerable characters built on half-arsed accents. When the quest finally comes to an end, you’re given the choice to execute Barbas in exchange for a weapon. It’s safe to say that nobody in the world knows what happens if you don’t kill the little fellow.
Agree? Disagree? Which Skyrim quests have left you stunned and staring at the screen in bemusement? Let us know in the comment section below.
Want to write about the stuff you're passionate about and have your work read by an audience of over 10 million a month? Click here to become a contributor.












42 Comments
If you spare Barbas, Clavvy gives you his mask.
It adds some speechcraft and affects prices with vendors, and it looks quite unique.
It also counts as a Daedric artifact for the achievement, the axe you get for killing Barbas does not.
The axe is also crappy.
Those are my favourite quests in and elder scrolls game ever. Just cause barbas is annoying ai isn’t enough reason to hate on it. I told him to stay and he warps to vile when u get to him. Also if your not doing the quest how their supposed to it’s your own fault.
Personally, I found Barbaras preferable to both Axe and Mask. This dog aggroed a couple of Dragons, allowing me to snipe the beasts. It survived being bitten, flamed, frosted, and more. So, let’s see… an annoying noisy immortal dog… or a mask that gives a small benefit for buying products.
I wish there was a “never mind, I’ll keep your dog” option. And no doubt someone will create a mod to keep Barbaras from barking, which will make him perfect. ;)
@tangentsreview A Barbaras no bark mod would be great, but better if the mod makes Barbaras’ annoying “push you off the mountain-Sniff Yo Buh” slightly less brokeback. But gotta love an immortal mut to royal beat on when his muzzle nosey-s; or a milk-drinkin’ redguard talks smack in front of witnesses.
The reason they made Barabas annoying is so you don’t keep him. I killed my first dragon without help from other NPCs with him, because he is immortal until you wield the ax. I never would kill him on purpose, he was a pretty cool guy and didn’t afraid of anything.
I had Barbas and Vigilance at the same time, so the barking was out of control, but they kicked some butt.
I didn’t keep Barbas because he walks into you when you are standing still, pushing you slowly. So annoying.
You know you don’t have to follow Barnabas, right? I lost him almost immediately but later fast-travelled to the destination, went inside and explored for a bit and found him in the middle of a fight with some vampires towards the end of the caves.
I didn’t kill him. Mostly so the two annoying characters could spend eternity in each others insufferable company. Take that, annoying Daedra Prince chap.
I find it pretty funny that everyone thinks Barbas’ more irritating quirks are bugs or something, when really it’s obvious that the game designers just didn’t want to hand us an adorable immortal dog companion for the rest of the game. I mean, c’mon–the other dogs you get aren’t as pushy and noisy. Barbas is supposed to be that way so you aren’t tempted to keep him forever.
There is another dog companion you ARE supposed to keep. his name is Meeko or something like that, you find him on the road just east of marthal i think, his owner you find dead in a cabin, probally the only citizen of skyrim to die of natural causes. Anyway you can have the dog follow you like any war hound, i sent him packing though as he i cant stand the dogs barking all the time.
Im not sure about everyone else bu I for one love the wabbajack, theres nothing more satisfying than pretending that my character is Eric Cartman and pretending a dragnopriest is Kyle then using the phrase “I will use my power to turn kyle into a chicken” then eventually after a few tries the dragon priest is infact now a chicken…..i love the wabbajack. The quest for the Sanguine rose i enjoyed aswell, infact even the barbas quest, he buggered off from me and i found him at the destination, then told him to wait there, i done all the quest without him then got the mask at the end of it, tbh i like collecting daedric artifacts so all worthwhile for me, the daedric prince in that quest however I thought sounded like Rik Mayall which i found quite entertaining too
I enjoyed the quest mind of madness and i found new love for the wabbajack when it turned a dewemer centurion into a sweetroll.
That just happens to be one of the rarer results of the Wabbajack. On very special occasions it even more rarely turns the victim into a shower of gold coins.
At least the drinking quest results in the Sanguine Rose, which I have found to be a huge asset. My melee strategy: Throw the Dremora Kynmarcher in their faces, stand back and fireball them the hell out of them (while wearing the Archmage Robes and Mask of Morokei). If worst come to worst, take their soul with the Mace of Molag Bal. It works great.
I play with sound off, so yeah, I kept him. I like having a beasty dog to roam the world with.
Let me put right on the record: “A Daedra’s Best Friend” has been, to date, my FAVORITE quest in Skyrim so far. I found Barbas hilarious, adorable and light-hearted (I loved his early comments poking fun at TES world itself). When I started the quest, I yelled for my wife to come in the living room and check out this talking dog with the faux-NY accent. It felt like something right out of the Fallout universe; a little levity/humor, which this game could definitely use at times! I wish there were more quests in this vein.
Lol, I haven’t played these quests yet, but A DAEDRA’S BEST FRIEND sounds something awful
no, honestly, daeras best friend is a quest and a half, i found it hilarious with the accents, havent played the other two but cant totally agree with the author
funniest thing was i found meridias beacon in the chest behind clavicus vile – the daedric prince of a daedras best freind – in a chest behind the statue, i completed two daedric quests with the aid of barbas!
I loved all three quests, and the rewards are awesome. Iguess my favorite so far is pieces of the past. You’re wrong on all
Yea, wish I was playing on PC instead of Xbox. My nephew has some problems on ps3, but nothing like what you are
works fine on my ps3. there are glitches that affect x-box and pc. i did have to start over once, but all systems have the glitches.
I didn’t like boeith quest, but ebony mail is great
Barbas is a cu**
The Sanguine Rose is my favorite weapon. I gave the dog back to his master and felt sorry for it when it turned into a statue. Sheogath can keep his stupid Wabbajack. The Wabbajack is on a weapon rack in Whiterun and will stay there until I can find someone stupid enough to buy it.
I like all those quests
A night to remember is my favourite quest so far, and as others have said the Sanguine Rose is awesome!
Well really, the PC gaming community has always had the attitude, that when console doesn’t work, sucks for you. I play PC, and ya man, sucks for you, this is why i never bought a ps3 even though i was hardcore about my ps2, PC lets experience games in all their glory
Lol, I thought all three quests were a lot of fun. Your title states ridiculous, which by all means, these three quests fit right into, but your article quickly spins into a tone of pretty much saying these three quests are no good . . . which in my opinion is completely and terribly asinine. So, let me address these points:
First and foremost, I don’t get the idea to pull out quests that are seemingly “ridiculous” in a game like Skyrim. Quick question. Is it not ridiculous to imagine a world where dragons are flying around obliterating people, with magic that can do everything under the sun, and with humans who can survive being slashed with a blade? For all intents and purposes, Skyrim is a world BUILT off the ridiculous. And in that line of thought, these three quests seem no more ridiculous to me than the rest of the game. Now, please, please, please, don’t construe this as me bashing the game in any way, shape, form, or fashion; it is easily one of my favorite games of all time. But the game is pretty far from reality to begin with, so having a few quests that are just a bit more off the wall really shouldn’t bother anyone
Now, addressing the actual quests you have listed if we AREN’T going to apply what I said in the previous paragraph, I still think you are wrong. A Night to Remember easily ranks up there as one of the more lighthearted and entertaining quests in a game that is chock full of dark, dreary, and morbid stories all around. Hell, sitting here thinking about it, all THREE of these quests add a healthy dose of fun into the game because they are simply more lighthearted than your typical go wipe everyone out Skyrim quests. And then consider that all three quests result in really great rewards; the Rose summons a bloody dremora for you, the Wabbajack is easily the most entertaining weapon in the game, and the Masque of Clavicus Vile is a great option early on for characters looking to make some easy cash. So even IF these quests were ridiculous and no good (which they aren’t), the rewards are good enough in them to make them way worth doing (not to mention they HAVE to be done to get the Oblivion Walker achievement). Ok, rant is officially done. Otherwise, this was a good article sir :)
I love the mind of madness not because of the wabbajavk although that is fun to use but because of sheogorath is so amusing. Its my favorite quest. Ive also done the other two I wanted to keep the dog but I lost him. I dont know why people have such problems with the game it isnt suppose to be perfect. The one quest I hate is the one about the Barenziah stones, although I dont hate it much.
“down-trodden daedric prince named Pelagius” – dumbass who wrote quoted article.
Seriously? The quest of Sheogorath is one of my favorites! A lot of people will agree with me and even those who didn’t particularly enjoy it, won’t say it’s one of the worst out there.
You must be completely idiotic or never played another Elder Scrolls game in your life. Have you even played Shivering Isles to realize the character of Sheogorath?
You hurt my faith in humanity man, not cool. Rather shut up.
ive done all of these quests and i came here 4 sum different 1s that arent as obvious 2 find
I think any sympathy for console gamers went out the window after the Nth hour of looking at ‘melted’ textures because consoles only have 512Mb of RAM. And no, don’t tell me there are texture packs, passing it through a Sharpen filter on Photoshop and tripling the file size is not HD. Neither is a Google Image result for ‘rock’ or ‘chainmail’ cloned onto a 1920×1080 canvas.
Gunslinger is a moron.
I can agree on A Night To Remember, it felt to me like a tedious errand list. Barnard has a point that it had potential to be hilarious but falls short; talk to hagraven, kill hagraven, retrieve ring. I guess it could have been worse, she could have asked to you to retrieve another item from halfway across the world to appease her. As it stands, even halfway decent Persuade checks will skip most of the quest, and leave you none the poorer.
If you ask me, A Night to Remember and The Mind of Madness are extremely ridiculous, but for all the right reasons! I love those quests.
If you ask me, the most ridiculous quest is Paarthurnax. Seriously, when I first met Paarthurnax in the game, I liked him, and he soon became pne of my favorite video game characters of all time…and then, the Blades asked me to kill him. I was so pissed, and when there was no option other than using the console to refuse to kill Paarthurnax, I was even more pissed. So, I used the console to make Delphine and Esbern unessential and then killed them both. Seriously, Bethesda should’ve included an option to tell off the Blades.
Ive played all three and I loved them. My favorite is the mind of madness I love sheogoraths
funn sense of humor. Hes an interesting character I wish I could meet him again
itd be wonderful. The dog can be a bit smart at times but hes hilarious.
I liked the drinkin contest and enjoyed the quest. All of
the quests Ive played Ive found one I had a problem with and that was kill
Paarthunax so I told the blades no (you cant actually but you do have the
choice to ignore it). So I found this story a bit offensive only people with closedminds can not
enjoy the quirks in a characters personality. Plus a game designed like this one it has to
a few annoying characters.
I didn’t kill barbas and got the mask of clavicus vile. Also I liked the quest for sanguine. I got the sanguine rose an love it!
What about all the quests having to do with that fool Cicero and the Night Mogher?!?
Pelagius is not a Daedric Prince, plus the Wabbajack is awesome
Loved A night to remember!! Didn’t like a deadras best friend
Despite claims of “dumbing down” the franchise from hardcore fans, Skyrim remains a deeply involving and immersing experience, and offers players the chance to explore one of the most detailed worlds ever built in coding and programming. On their own terms.
Read more at http://whatculture.com/gaming/3-most-ridiculous-skyrim-quests.php#YhKugSWJiBMDGmMD.99
It IS dumbed down, don’t care how many Bethesda apologists state otherwise. It is a typical Bethesda game where choice really means jack squat.
These three quests were def part of my top 10 quests of skyrim!!!