A lot of speculation is being thrown around about Grand Theft Auto V’s single player, but not a great deal is yet being said about the multiplayer portion of the game, despite how big an innovation that it could represent for the franchise if it changes up as much as we suspect. So far, the only detail we have is that Max Payne 3′s crew system will carry over, which is admittedly a big deal, but not a lot to survive on at the minute.
GTA 4 multiplayer was quite successful, and still has a large audience, but there was a lot that could have gone better, and indeed there is now a huge opportunity to take what was learned in that experience to ensure that the GTA V multiplayer mode is everything that it can be. And thanks to the early buzz around the game that has built to monolithic proportions, and the wide appeal of GTA as a franchise, there is real possibility of a guaranteed, loyal audience to keep players tied to the multiplayer until the next game comes out.
So with all of that in mind, and because we’re convinced around these parts that GTA V is going to rule the waves as the Most Anticipated Game for the next few months, we’re looking forward to what we could see in the multiplayer portion of the game. And more importantly for now, what we as fans want from the multiplayer side of play.
So without further ado, let’s list the 5 key things we think Rockstar must add to GTA V’s multiplayer…
1. Signatures
By this, obviously I don’t mean having to sign things. Instead, it’s a matter of personal choice. What we want is the option to choose your own vehicle and weapon of choice, and whenever you’re online for the cool car that you picked up to be available to you every time. The player should be able to store it in a garage or pimp it out and set it as their default car, which would then be accessible all across Los Santos, and would respawn infinitely until you choose to pick a new one.
The same goes for weapons. The player again should be able to pick up a sweet gun, and choose how it looks and performs. Every time you spawn in either competitive, free mode or any possible co-op modes, that weapon is the one you start with, with it being replaced any time the player chooses to pick a new weapon, with enough ammo around the maps to make sure the weapon isn’t redundant after short play time.
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14 Comments
Y’know what I would think a cool multiplayer feature?….Imagine doing a single player campaign mission and you find it difficult so, you call up a friend and say “Yo, turn on GTA and help me out with a mission”, so, you’re playing your campaign but, you can allow a real person to “Drop in”, he’ll tell you where he is on the map or whatever, you go find him, you can give him some weapons or whatever and tell him how to help i.e. “Go to this roof and snipe out enemies”, so, he helps, you complete the mission BUT, the boss who gave you the mission goes crazy like “You got some outside help??? Are you crazy!!! How do we know we can trust this guy??? I need to meet this guy!!!” So, you get your friend to see the boss and as the “second player” he gets a choice of responses, generally a positive or negative reply and from this he can build trust to help you with future missions or if he doesn’t earn trust he gets killed….If he gets killed then you have to re-earn that bosses trust before he’ll give you more missions….What d’ya think?….Just an idea thats been in my head for a while now.
the first idea with the cars would be totally gay
who in the hell would want to have the exact car spawn at every garage
that sounds like a really good idea with the drop in help from other real players but the other parts after with the boss would just be a hassle and sounds way too long. i think being able to do missions with another person online would just be good enough perfect, its something i have been waiting for ever since gta 3
I think you misunderstood. It’s a garage a player goes to pick up their car, each player gets their own car, it is not shared. And you don’t HAVE to drive it.
I think it’s an amazing idea, you choose a car you find and can upgrade with the money you earn on multiplayer like upgrading the speed, handling brakes and choose how it looks; And then save to use in other multiplayer games.
I dunno… I liked the simplicity of GTA4′s online gameplay. It was fun and easy, and everyone was equally matched. Having an XP/unlock system might make the game too competitive and ruin the fun. I found this with games like CoD, which after a short period time became very boring for me, whereas GTA4′s consistency and simplicity made it just as fun every time I played it.
Why do people say things like this ?
“Aww im happy with what we have, dont improve it any. Undo that zipper for me R*” You are paying this company YOUR hard earned cash to make what THEY are hyping as one of the greatest games of all time.
You are allowed to have some expectations sir.
That’s actually a really good idea Dylan. Doesn’t seem that difficult to put in place.
Some players might get annoyed about re-earning a boss’ respect back, but I guess that would be the consequence of getting extra help to finish a mission.
It gives a new way of having co-op fun and getting through difficult missions as opposed to doing cheats and losing your 100% game finish score.
They should also have a mode during online play where cheats are enabled for players to use.
I think that these are all really great ideas! I would love to see them implemented into the game. Hopefully we’ll see sooner than later.
Dylan’s idea is great but difficult to make work. How would another character popping in be fitted into the story? The main character would have to call the co-op partner after each cutscene to request help or something.
@Ryan, True….It would be a bit of a burden gettin’ a friend to rely on to keep on signing in to “meet” with the Boss but, it would be a cool feature, maybe the boss doesn’t have to hold out on missions but, even referencing that you had outside help is kinda breaking the fourth wall….Imagine telling a friend to be your getaway driver….Or Jackknifing the cops as they’re chasing ya….Simple things like that I think would be pretty cool….
PSN ID: MJPamuru
in Free Mode players generaly want to explore blow s*** up and do w/e the heck they want, a seperate game mode in multiplayer called territories or domination would be better than applying a theme to free mode.
to the 2nd paragraph buying houses for your crewmembers is a bit pointless since in multiplayer player generally aren’t concerned with gathering cash it would be better/smarter(to save memory) to just have 1 main location or safe house in each designated zone along with “lookout places” within their territory (pretty much just locations with ammo and guns)
it would also be cool for players to use their ingame phones to call teammates for assistance etc.
this game here is the best and wavey
SAMP is much better and more fun than GTA IV’s multiplayer, it’s kind of sad that a mod is much more fun and more active than Rockstars own multiplayer in IV.
Hopefully the pc version will let 50+ players into a game and be as free and customizable as SAMP.. O and we want car surfing back.
We should be able to do anything, go in bars and challenge people to pool games for cash etc.. While other ppl go killing other gangs or doing missions for cash.. Able to buy houses etc.