5 Great (And 5 Not So Great) Stealth Video Games

5. Splinter Cell: Chaos Theory

Sc Cover
Ubisoft

Much like Commandos and the Thief series, Splinter Cell is another master of the old school. Starting slightly later in 2002, the series has put out seven main games to date.

Some have deviated slightly and become more action-focused, whilst latest entry, Blacklist, tried mixing stealth and action, unfortunately to lacklustre sales.

But third entry, Chaos Theory, is the pinnacle of Sam Fisher's career. As opposed to Thief, SC: CT took its linear level approach and broadened each area, allowing multiple ways to reach your objective. Bolstering a new arsenal of both lethal and passive items, Chaos Theory left it to the player to choose their own path.

Non-lethal was ultimately more fun, though. Sure, you could shoot someone from across the room, but why do that when sneaking up and smacking them upside the head was more satisfying? This was the game that unconscious ragdoll physics were made for.

It also boasted a brilliant multiplayer with the Spies vs. Mercs mode. As the latter, you had lethal means of stopping the sneaky shadow sprinters from reaching their goals. As the former, you had to outwit the mercenaries by utilising the dark, the vents, and the walkways to succeed. It switched up the team deathmatch format to a more cat and mouse dynamic, and it's one that we've not seen since.

Whilst being dormant since Blacklist, Ubisoft's Serge Hascoet has said they are, "fighting for resources" for more potential Splinter Cell(s), so we can only hope.

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Contributor

Player of games, watcher of films. Has a bad habit of buying remastered titles. Reviews games and delivers sub-par content in his spare time. Found at @GregatonBomb on Twitter/Instagram.