5 Lessons The AEW Video Game Can Learn From Previous Wrestling Games

And not just 'Give us a modern day No Mercy'.

SPIKE CHUNSOFT

With Kenny Omega confirming at Starrcast that there will be something announced about a potential AEW game by the end of the year, fans have yet another reason to get excited about a reasonable alternative to WWE's monopoly.

Many have criticised the yearly offerings by 2K and with long-time series stalwart Yuke's parting ways with the company, it has led to speculation and hope that the developer responsible for some of the most beloved WWE games will have a hand in creating AEW's first foray into the gaming world.

Whoever ends up developing the game will certainly have a lot of material to draw inspiration from. There has been well over 100 licensed wrestling video games released over the years from MicroLeague Wrestling on the Commodore 64 all the way to this year's WWE 2K19. In amongst this plethora of pixelated pro wrestling there has been some truly amazing and innovative design choices... as well as some not so amazing decisions. What the AEW game decides to draw from could determine the success or failure of this fledgling product.

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James McLean hasn't written a bio just yet, but if they had... it would appear here.