
The Walking Dead has become a highly popular brand over the past few years. And as with the best comics, spin-offs were inevitable. The TV series has been a massive success for AMC and has garnered some of the highest ratings ever seen on cable television. Telltale Games and their unique episodic-based take on Robert Kirkman and Tony Moore’s comics should have a typical underwhelming cash-in on a big name franchise. A harrowing and thrilling game, The Walking Dead: The Game surpassed all our expectations and has been rightly lauded for its storytelling and back-to-basics style gameplay.
Lee and Clementine’s adventure was one of the most harrowing and addictive journeys in recent gaming memory. Telltale’s focus on the narrative and creating a host of interesting and fully fleshed out characters can be seen even in the earliest stages of the first episode with Lee’s first meeting with the adorable Clementine. The game has gone on to rightfully win several Game of the Year awards and has perhaps shown us the future of how games will be consumed via downloadable episodic content over the full-packaged disc content. Despite all the marvels of how good the game was, there were a few technical issues and other quibbles that need to be sorted out before the already announced ‘Season Two’ of the game is released.
Here are five aspects that Telltale will need to resolve or introduce for the next instalment of The Walking Dead: The Game.
Beware of spoilers for all five episodes…
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3 Comments
agreed with all of the points here, myself, I would love to see the game take on a much grander scale, considering how much telltalel budget must have expanded after the first season. They even left us with a couple of questions at the end, which would be nice to get good answers to.
My biggest question though, is if this is a parallell storyarc, or something that follows in the events of the last season. mainly if the game is starting in the beginning of the outbreak, or about four months in, following clementine and&or omid and christa. either way, I would not be surprised if we get a teaser on E3 this year. seriously cannot wait.
Telltale made the story-line linear for a reason. If you were to create truly story-altering decisions, then it would become a nightmare to create. Let’s say, for argument’s sake, that the game gets into a season 5. If they were to make the game change so drastically that it would be if statement hell. While I would like a more tailored experience, it just wouldn’t make sense for a game that prides itself in its storytelling to take complete, arc-altering changes. When things like that happen, things tend to get sloppy. The writing starts feeling forced and phoned-in (especially if it would be the story-line for a rather unpopular choice) and the story wouldn’t be able to glow as much as it did in the first season, since everybody’s season was different. I think they’re working it more like an interactive television show, where you can control the character, but the story, at it’s core, will still remain the same.
I believe that the second season should stick to the “mostly linear” format that it used in season 1. If they chose to follow a new survivor or group of survivors, I completely agree, it wouldn’t be a good idea to just recycle and remix season 1 with different characters. It would definitely be lazy. What I hope for is nothing more than a fresh new story and some kind of answer for what happened to Clem. Some harder puzzles would be nice, but it might turn off people who don’t normally play video games. I got my girlfriend to play this (and she doesn’t ever play video games) and she loved it. I don’t see her playing if the game became much more difficult. She represents a demographic, getting people who don’t normally play video games to play your game is a pretty big deal. If you like the story, you’re going to play, whether it’s too easy or not, for the most part. A non-gamer may not be so inclined to keep playing if it just gets too hard.
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