Aside from last year's welcome re-emergence of Fire Pro Wrestling, 2K's WWE series has pretty much held a stranglehold on the wrestling video game genre since seizing the license back in 2013. Other than the occasional free-to-play mobile money-maker, our digital squared circles are now almost entirely consigned to the publisher's annual simulations of this great sport.
The regrettable combination of WWE being both the only major western wrestling promotion around (well, at least until AEW kicks into life) yet not commanding anywhere near like the popularity they did in either of their two boom periods means appetite simply doesn't exist for the license to extend beyond the most basic of bone-benders.
It's a real shame. At one point, the cultural reach of the WWE brand was so widespread that their properties could be recontextualised for a whole string of different video game genres, from the Destruction Derby-like Crush Hour to the scarcely believable Betrayal, a Game Boy Color title in which the goal was to save a kidnapped Stephanie McMahon. Really.
Had the fates aligned differently, we might have been able to add a couple of similarly outlandish fantastical brawlers to that list. These are the wrestling games left on Brutus Beefcake's cutting room floor.
Benjamin was born in 1987, and is still not dead. He variously enjoys classical music, old-school adventure games (they're not dead), and walks on the beach (albeit short - asthma, you know).
He's currently trying to compile a comprehensive history of video game music, yet denies accusations that he purposefully targets niche audiences. He's often wrong about these things.