8 Things Nobody Wants To Admit About God Of War

When half your plot is setup for the sequel, something's wrong.

God Of War Kratos Sad
Sony

Though everyone expected the latest God of War sequel/reboot to be good, nobody expected it to be one of the biggest runaway successes of the entire generation. Beating out the likes of Uncharted 4 and Horizon: Zero Dawn to become the highest rated Playstation exclusive so far, Kratos' return has helped establish the kind of projects the PS4 - and Sony specifically - are going to be known for moving forward: Ambitious, character-driven action games.

Smashing everyone's worries that Kratos' son Atreus would be too annoying, that grounded combat would detract from the series' signature set-piece battles or that it was trying too hard to be like The Last of Us, developers Sony Santa Monica did more than prove people wrong:

They reclaimed Kratos' position as a pillar of Playstation.

With all that said, this is very much a reintroduction of Kratos in the console space; a stepping stone to reestablish the character in a world that had seemingly moved on from his style of mindless hack-and-slash game design. It's a damn confident stepping stone, obviously, but there are still plenty of ways the developers can improve upon such solid foundations in the inevitable sequel.

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