Crowdfunding is great, it allows cash-strapped creative types to realize dreams that would otherwise be forever beyond reach.
The proof is in the pudding: without platforms like Kickstarter, Indiegogo and RocketHub giving start-ups the injection of financial support needed to get a project off the ground, we may never have been gifted the likes of Yacht Club's retro platformer Shovel Knight, or Red Hook's mercilessly difficult Darkest Dungeon.
Sadly, when novel ideas capture the hearts and minds of a generous public, the bad eggs arrive, like clockwork, to try and take advantage of that goodwill.
From budgets squandered on strippers to deceptive campaign-runners that upped and vanished like a fart in the wind, there's no shortage of horror stories detailing the misuse of people's trust, money and enthusiasm for an idea they believe in. Spinners of those deceitful, lie-infested webs should, of course, be ashamed of themselves, but not all motives are disingenuous.
Often, poor planning and a vast underestimation of the resources required to create a video game end up as the final nail in the coffin, even for those with decades of experience.
Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.