AAA PC Titles Can Run On PS4 Within 2 Months

  Arguably the most pivotal point in Microsoft’s Xbox 360 finding more success worldwide was its more developer friendly internal…

Robert Kojder




Arguably the most pivotal point in Microsoft’s Xbox 360 finding more success worldwide was its more developer friendly internal system architecture. Games were developed similarly to the outline of structuring a PC game. Meanwhile, Sony was in a bubble with their head in the clouds preaching on about the power of the Cell. Don’t get me wrong, Sony’s first party games (The Last of Us, Beyond, Uncharted 3) are the definitive graphic kings of the seventh console generation. That does not change the fact that third party corporations often developing simultaneously on multiple consoles didn’t have the necessary time to crack the internal rubix cube that was the PS3.

Over time the situation was remedied but quite a lot of prolific development studios weren’t happy and ultimately did not see the point in the systems complexity. During the past two years or so other studios caught up and nowadays most games actually run better on the PS3 with their versions often being the prototype. It was essentially console development efficiency role reversal.

PS4 lead system architect Mark Cerny has made it clear that the PS4 is cutting out the fat and offering a platform that’s accessible to all developers, big budget and independent, without compromising graphical superiority. In an interview earlier this week with Playstation Lifestyle Cerny took things even further and  said quote;

Anecdotally for the indie titles I’ve been hearing 4 weeks to bring a game from PC to the PS4, which is quite fast. For some of the AAA titles I’ve been hearing 2 months, which is also quite fast, and that has really helped us in creating that strong launch line-up.

Wow! If this is true Playstation owners won’t likely miss out on anything big for PC. Development times should progress smoother and relatively quicker for all games. This also remedies situations in the seventh generation where lower budget studios like CDprojekt could not bring highly acclaimed titles like The Witcher 2 to the PS3 but were easily able to do so on the Xbox 360.

Mark Cerny’s architectural design for the PS4 is shaping up to be a goldmine for development studios. Momentum grows daily for Sony although the release still carries a vague Holiday window. Nevertheless, I’m excited. Do you agree Sony has come back guns blazing from their mistakes? Let us know below!