The Assassin's Creed franchise is one borne out of historical flashpoints and periods in history that had wide-reaching implications for the world, as well as for the involved nations, but then they are never overtly historical games. The environments and eras of the chosen settings provide an interesting backdrop for the main narrative events of the games, and they are chosen because they add new and intriguing elements to the overall gameplay experience, as opposed to the developers wanting to give a history lesson. With that in mind, and with a huge well of potential in history for future Assassin's Creed titles, it is interesting to explore some further possibilities for where Ubisoft can take their hooded Assassins next after Assassin's Creed III. In each case, there must be some appeal in the chosen setting to fit with the established manifesto of the series, as well as opportunity to continue the gameplay models already established. In other words, the settings have to fit what already exists - no matter how appealing having an Ezio type navigating a space-based mega-city run by a tyrannical future Templar - otherwise there's little point continuing the Assassin's Creed brand. The idea, for instance of a future set Assassin's Creed in which a new protagonist takes on an almighty tyrannical empire in a Mad Max style burned post-apocalyptic world would be an appealing one, but it wouldn't remain true to Ubisoft's attempts to use history as their playground, and there's very much the suggestion that too many fans would turn away from the idea. So too the idea of bringing in a more modern time period involving a large-scale open global conflict, because the reliance on technological advances and destructive ranged weaponry wouldn't really fit the agenda of the game. Of course there are exceptions, which you will see in the following list,
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