Dark Souls 2: 10 Improvements That Must Be Made
The announcement of Dark Souls II at the 2012 VGAs was greeted by fans with both great enthusiasm and also, I think its fair to say, a little bit of uncertainty, even worry. Original creator and lead designer Hidetaka Miyazaki was stepping down as director and passing on the reins to Tomohiro Shibuya, who said he wanted to take the series in a more mainstream direction. Theres no doubt that the original Dark Souls was one of the most intense and (some would say sadistic) gaming experiences of 2011. Brutal and uncompromising it in its bleak environments, obtuse storytelling and challenging boss fights, Dark Souls was clearly not for everyone. Those who persevered would have experienced a richly engrossing game and a deep (though ultimately obscure) story. Dark Souls was hard but fair in its difficulty, rewarding perseverance and careful progression; all in all an experience one was not likely to forget. Yet, no one would argue that it wasnt without its problems. Lets look, then, at ten improvements that should be made to Dark Souls II that would make it an even more memorable gaming experience.