Darksiders 3 Review: 5 Ups & 4 Downs

Not even a closed studio and developer change can keep Darksiders down.


After a five year hiatus, it's good to have fresh Darksiders content available. Following the shutdown of THQ, many assumed all of their IPs would be abandoned and forgotten, including the Darksiders series. Thankfully, THQ Nordic didn't see fit to let the franchise die, purchasing the publishing rights and making Darksiders 3 a reality.

So, was the wait worth it? Short answer, yes. While the tri-quel doesn't redefine the series or bring it to new heights, it's a worthy, challenging venture that offers enough changes to the series formula to warrant a playthrough (even for non-fans, as the game doesn't rely on you having played previous entries).

Fury's story of eradicating the Seven Deadly Sins to provide a potential end to the building Ultimate War is an entertaining one, even if it ends up being a bit familiar.

Darksiders 3 benefits from utilizing the influences of both God of War and Dark Souls to provide a strong balance between the two. It does get held back by occasional technical issues, enemy imbalance and a low amount of new ideas, but it provides an authentic return to a series many presumed dead. What is Darksiders 3 like? Let's take a closer look.


Gamer, movie lover, life-long supporter of Andrew Garfield's Spider-Man and Ben Affleck's Batman, you know the rest.