Dead Space 3: 10 Reasons It Sucks
The Dead Space 3 demo dropped yesterday for PS3 and Xbox 360, and the Internet has been abuzz with conflicting impressions of it. Ever since the first footage debuted at E3, I was sceptical about the inclusion of co-op multiplayer, fearing it might dilute the experience just as it had done with the last two Resident Evil games. Though the game has some nifty new mechanics and feels a whole lot like John Carpenter's The Thing (which can never be bad), it hasn't done a whole lot to dissuade me from these complaints. Many have also stood up in defence of the title, however, claiming that it simply represents the evolution of the franchise. Anyway, I'm not personally convinced; this feels like a game being crafted to suit the highest number of people possible, more a commercial calculation than an attempt to create a game that is consistent in tone with the previous entries into the series. Of course, we have to remember that this is "only" a demo, so things like the visuals might be tidied up before the final product is released in 2 weeks. Nevertheless, on the strength (and moreover, the weakness) of this demo, here are 10 reasons why Dead Space 3 sucks...