Devil May Cry: Demo Impressions

1. Gameplay

DmC has the same fast and furious action from previous games with a few key additions and one major detraction. Dante still has his classic twin pistols; Ebony and Ivory, as well as his sword Rebellion which utilizes both heavy and light attacks. New to the series are move-set modifiers, known as Angel Mode and Devil Mode. Using the trigger buttons, Dante can switch between a brutally powerful axe weapon, Arbiter, or a speedy scythe, Osiris. Switching between weapons is fast and fluid and overall the combat is super responsive. Adding to the new abilities are Devil Pull and Angel Pull. These can be used for both chaining combos together (which with an easier score ranking system,should see you pull off some ridiculous scores) and also for platforming when not in combat. The one gripe I have is the removal of the lock-on system. Ninja Theory have decided to use an auto lock-on which really annoyed me. It's not game breaking but it just doesn't make sense seeing as dodging is designated to both shoulder buttons. On the ground combat is perfect but aeriel combat is frustrating on the harder difficulties. Surely they could have included it? Still the combat is top notch. It's fast and fun and the new additions flow seamlessly.
Contributor
Contributor

Barry O' Halloran has been a whatculture writer for the last two years and having recently graduated, now plans on writing about games & movies until his hands fall off. Follow him on twitter!