Gamescom 2011: Event Round-Up (Part One)
Here's part one of our Gamescom round-up, with some early hands-on impressions of some of this years biggest games.
Gamescom was the biggest yet, with thousands of people from around the globe flocking to the Koelnmesse centre in Cologne to check out upcoming games like Battlefield 3 and Skyrim. Unprepared for the sheer scale of the event, I arrived with a friend the day before it was to begin. Excited but tired, we checked into our hotel room and crashed in front of the TV in hope of finding something to watch. Sadly it was showing only porn (pick of the day was Anal Debauchery 2 - we hadn't seen the first) and movies like Sucker Punch at £10 a pop. We then decided to hunt down a HDMI cable to stream the only content we had on a laptop..... Two episodes of 80's cop show Miami Vice. A trip to a German Ikea and many meatballs later, we had failed to find a cable. However, we were probably the only two people to fly to Cologne for Gamescom and spend an entire evening attempting to watch Miami Vice.... I still don't quite understand why. Yet this adventure was mearly the calm before the storm, with the pair of us heading to Gamescom the following morning full of vigour. We joined the crowds of devoted gamers and journalists, all looking to play some of the best (and worst) games from around the globe. Featuring five gigantic halls full of gaming exhibits, presentations and even a retro-gaming museum - Gamescom is one of the biggest and best gaming events of the year. Here's part one of our Gamescom round-up, with some early hands-on impressions of this years biggest games.
GoldenEye 007: Reloaded
Activision Platforms: Xbox 360/PS3 Release Date: TBC
Saints Row: The Third
THQ/Volition Platforms: Xbox 360/PS3/PC/OnLive Release Date: November 18th 2011 Without any shadow of a doubt, Saints Row: The Third looks to be this years funniest and most purely enjoyable game, going completely out of its way to shock, offend and most of all impress gamers with a depraved and ridiculous open-world full of madness. An antidote to Rockstars recent po-faced departure from immaturity, Saints Row: The Third is a celebration of gamings guilty pleasures. Sadly unplayable on the show floor, THQs video presentation of Saints Row: The Third still managed to impress and shock in equal measure. The 15 minute play through began with a male character entering the games cosmetic surgery Image As Designed and transforming into a busty blonde through an instant sex change. Quickly showcasing the emphasis on player freedom, the gender reversal gave a glimpse into the complex character creation system, with players able to customise every aspect of the characters appearance. Instead of restricting players to creating a realistic character, Saints Row: The Third encourages the opposite. If youve ever wanted to play as a green skinned nudist with reptile scales and a yellow Mohawk, heres your chance. Its also taking the series reputation for ridiculous toys to play with to new heights. The Jet Bike had the character zipping through the air and shooting mounted machine guns at pedestrians on the ground below. New weaponry includes a portable air strike device, which can be used to call in missiles to obliterate enemy strongholds or any random area the player wants to see go up in smoke. The most bizarre weapon showed off was the octopi gun, which launches brain controlling octopuses onto the heads of enemies and forcing them to attack their own allies. The largest element of the presentation was the new mini-game Professor Genki's Super Ethical Reality Climax - A Running Man style game-show which sees players racing through a maze full of rabbit costumed enemies and deadly fire traps whilst also trying to shoot at special ethical bonuses and seeking out the exit. Overshadowed by more eagerly awaited releases this year perhaps, but Saints Row: The Thirds video presentation was easily one of the most enjoyable highlights of Gamescom. I cant wait to run around the streets of Steelport with a giant wobbly dildo while dressed as a cat.Mass Effect 3

Sonic Generations
Sega Platforms: Xbox 360/PS3/3DS Release Date: November 4th 2011 Sega has a lot to prove with Sonic Generations, with the hedgehog struggling to dash his way past a reputation of increasingly messy games. Sonic 4: Episode 1 marked something of a return to the glory days of the series, with the emphasis back on just Sonic and side-scrolling levels in the classic style. Sadly, the game was short on content and suffered from unbalanced difficulty spikes and floaty controls. Celebrating the 20th anniversary, Generations looks to create a nostalgic mix of classic and modern Sonic, with both levels akin to the 16bit days of old and some inspired by the 3-D Dreamcast titles. Both of these styles of gameplay were on show at Gamescom with two levels from the game playable - Green Hill Zone and City Escape. Sega also had the game playable in 3D for those with compatible televisions and lots of money to burn. The 3D does work well, particularly when the perspective changes to Sonic speeding towards camera - But its a shame to lose the bright crisp visuals with the blury overcasting of 3D. Green Hill Zone remains the iconic Sonic stage after all these years, and speeding through the level is still fun. The look and feel of the game is a marked improvement over Sonic 4: Episode 1, with colourful graphics and fluid controls. The levels based on modern Sonic, sadly retain many of the problems with previous 3-D titles. The camera is irksome and occasionally nauseating, whilst the fluidity of the 2-D gameplay is somewhat lost. Yet, the demo was undeniably fun and fans should look forward to a game which looks set to finally bring Sonic out of his slump this November.Super Mario 3D Land

Kinect Star Wars
Lucasarts/Terminal Reality Platforms: Xbox 360 Release Date: Despite the negative press surrounding Kinect Star Wars and its laughable reception at E3 earlier this year, we wanted to get our hands on it to see for ourselves. Awkward to control, irritatingly unresponsive and overall unenjoyable to play, Kinect Star Wars is unlikely to live up to the high expectations for many fans who have seen this as an alternative to prancing around in front of the bedroom mirror with some tubing and a John Williams CD. A two player demo had us fighting clone bots and using the force to clear obstacles in your path whilst on Bespin from Episode II. Controlling your character is tedious and frustrating, draining most of the potential fun out of the game. Your left hand is used for force powers whilst the right is used to swoosh your imaginary light sabre. These both work adequately with occasional problems and few would argue that swinging your lightsabre to slash bots in two is anything but fun. Sadly, moving forward by arching forward repeatedly to rush towards enemies barely works and quickly becomes uncomfortable. On the basis of the demo, fans of Star Wars are likely to find much more enjoyment in Biowares The Old Republic. But maybe the geeky potential of Kinect Star Wars along with a limited R2-D2 console is set to have fans salivating at the mouth and penis if the flaws are ironed out in time before release. _________________ Check back for further Gamescom coverage, including part two of our round-up including hands-on with Batman Arkham City and Battlefield 3 and an in-depth look at upcoming cloud-gaming console OnLive. (Thanks to my good friend Lewis - A Gamescom veteran who helped with gameplaying, photography and bouts of queueing)