Rockstar Games has undergone a vast amount of criticism, lawsuits, and overall backlash from the games they have released. Since their 1997 series starter of Grand Theft Auto to the announcement of their 2013 release Grand Theft Auto V, there have been countless articles, speeches, lawsuits, and bans fighting back against the company as well as their publishers. The argument is always the same.
Rockstar is corrupting innocent minors.
The fact of the matter is, Rockstar is – if anything – helping people. Not just minors, but every gamer who partakes in an hour or two of slaughtering police forces and abducting hookers.
As What Culture’s Stuart Bedfort points out in his article about 10 features of Grand Theft Auto that caused major controversy, Grand Theft Auto is, has been, and always will be rated for a mature clientele. They make this clear not only by labeling the game cases, but even their game-specific websites require visitors to enter a birthdate to confirm their legal age. Not that this prevents visitors from lying about their real age, but it shows that Rockstar does all that they can to make it very obvious that they are not designing games for the young ones of our society.
That being said, Rockstar cannot be held responsible for the ‘corruption’ of minors.
What all of these MADD-like organizations and even political figures seem to completely miss is that Rockstar is not promoting criminality. In fact, they’re attempting to prevent it. There is only so much a videogame company can do to prevent their product from winding up in the wrong hands. Once the game leaves their studios and enters the consumer’s availability, whoever plays said game is beyond the developer’s control.
The reason I focus on Rockstar is because they seem to be the biggest target of criticism from parents and politicians when it comes to having a negative influence on younger folks. The reality is that level-minded people do not blame violent videogames for any crime they may commit. In fact, statistics have suggested that the increase in video game sales have directly influenced the decrease in crime over the last twenty years. Why? The answer is a lot simpler than people care to believe.
Video games serve as an outlet for emotional distress. When an individual – any age – is upset or angry, they can pick up a controller and take their anger out by butchering a mass amount of animated, imaginative civilians. This allows them to get their anger out in a safe way, without putting the lives of real human beings at risk.
As a nineteen year old, I have been playing video games practically since the day I was born. I have grown up in the technological era and have seen the development of some of the greatest products, from the Sega Genesis to the Playstation 3, and from the original Nokia to the iPhone 5. I have been a part of this; it has enveloped my life, and I consider myself an eligible candidate to defend technology and blame society.
I have played virtually every Rockstar game known to man, and they have all helped me – not harmed me. My mother has always been skeptical of their affects on me, however it is clear that any of my negative behaviour has been based on hormones and my depression – not what I learned from Grand Theft Auto.
The overall stigma directed at Rockstar has perhaps helped the company churn out better, more realistic games solely to fight back against the criticism. From their original 2D universe of birds-eye-view GTA games to their 3D universe of III, Vice City, and San Andreas, and finally to their High Definition Universe of IV and the upcoming V, Rockstar has continuously squashed their competition and essentially monopolized the genre of open-world, free-roam video games – next in line being Saint’s Row.
Whether you are embracing the realistic, money-focused GTA series from Rockstar or the farfetched, ridiculously designed Saint’s Row series from THQ, you will no doubt be experiencing animated violence and a flood of profanities and slurs. However, as pointed out several times, these games are designed and advertised for mature audiences.
This is where the responsibility of the industry ends, and the responsibility of the parents or guardians begins.
If a parent tells their child they are going to buy them Grand Theft Auto, said parent should know exactly what they are purchasing. The second the cashier says “Are you aware that this game is rated Mature?”, the parent should understand the situation they are getting themselves – and moreover, their child – into.
But alas, these parents purchase a notoriously violent videogame for their child. They come into the playroom just as the child is killing a hooker, and the parent rips the remote from the child and shuts off the console. Next thing you know, Rockstar has an angry letter in their mailbox scolding them for promoting such vile behaviour.
Who is to blame in this situation? Is it Rockstar’s responsibility to make a less-violent, sexually-driven videogame? Or is it the parent’s responsibility to do their homework and understand what they are putting in front of their child?
At a grocery store, a parent will not buy their child a candy bar if they don’t want them to have sugar. If they buy the child the candy bar, and the child gets hyper, are they going to sue Hershey’s for distributing that candy to the store?
No. The parent is going to stop buying candy for their child.
Why does this change when the product is different, though? If a parent does not want their child to be playing a violent video game, but they buy them a violent video game, why is it now the developer’s fault?
As Stuart Bedford mentioned in his aforementioned article, parents love a scapegoat. Rather than take the blame for their own decisions, they find another possible cause and place the blame on it.
The overall point I am trying to make is that a video game company can do anything they want. They can create a child-focused game like Spyro and market it as E (ESRB; PEGI 3+) or they can make an adult-themed game like Dead Space and market it as M (ESRB; PEGI 18). The rating [should] determine the audience.
However, the developers, publishers, etc. do not have a say in who actually purchases their games. If an adult buys the game for their child, responsibility falls on the parent – not the developer of the game.
So these organizations – whether they be Mothers Against Drunk Driving (MADD), Mothers Against Videogame Addiction and Violence (MAVAV), Jack Thompson and his supporters, etc. – are barking up the wrong tree. Rather than sitting in their thrones and trying to cast shadows on the video game industry for corrupting their children, I believe they need to step down off of their high chair and reflect inward.
It’s not the industry.
It’s the parents.
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17 Comments
Really nice read and couldnt agree more.
I worked in game retail for over 7 years and we genuinely tried to inform parents of the danger in such games. My usual speech being
“Do you realise this game as blood, sex, violene, Swearing, prostitution and all other manner of evil things?” In which the reply was usually
“Yeah thats fine, he plays it at his friends”….!!!!!!
It would become a game to the staff to try and get a parent not to buy there kid an 18 rated game and 9 out of 10 times we lost. I heard all sorts of excuses as to why there 5 year old is allowed to play violent games;
“he just likes the driving”=”You can run people over!”
“I’ll make sure the sound is off” = “its still violent!”
“I’ll watch him as he plays it” = “YEAH RIGHT!”
most parents are morons and just want there child to shut up and be quite. I played violent games when i was young but that was on the MegaDrive and Master System when graphics and themes weren’t remotely real. I think the game has changed nowerdays. Everything looks amazing and, especially with GTA, there are genuine themes of illegal activity etc.
In Short, great article, some parents shouldnt have kids.
Sadly the 18+ rateing now = 5+
Well said my friend.
As a parent myself also only 23 (GTA made me not wear protection), I think it’s time parents took a look in the mirror.
A nice article.Its up to the parents to take care of their child and monitor them.Parents nowadays buy games rated for matured and present them to their child and end up saying ‘they are raping the brain of my child’
Great article. Naive of parents, unfortunate for game developers. I dont think this will ever pass. Of course no parent wants to take blame for putting such content infront of their children, I think personally in such cases where parents do buy their underage children this kind of material they themselves should be punished. Its disgraceful they can then point the finger at the game developer!
Thank you all. It’s comforting to see that there ARE adults who agree with me. I know it can’t just be college students like myself seeing this issue.
Great article Sam. Aren’t you glad that WE were never the kind of parents that you mention in your article? Games are games. Period. When I was a child we played cowboys and Indians, and I never went out and shot any Native Americans afterwards.
That’s all very loftily written but we should know all that already.
I’m a gamer and GTA fan but it’s pretty obvious that the backlash toward devs like rockstar is not because the games cause violence and anti social behavior but because they PROMOTE it. Any medium that provides an environment in which those behaviors are encouraged places concepts and ideals deep inside the minds of young players that may just be a catalyst for them to go off the rails. These parents may be venting in the wrong direction but if it was easy to stop their child playing games with hardcore content, no kids would be playing them. If you’re talking about a parent who goes into the store with the child, buys the game without looking at it, doesn’t heed the advice from the cashier (if any is given) lets the child start playing it, sees something offensive in the game and then decides to have a go at rockstar, yes, that is an ignorant parent who needs to approach the issue differently. If your whole article is about parents like that then who cares? They’re dumb parents. I would hazard a guess however, that most of these angry parents understand that keeping the games out of the childs hands isn’t possible these days (they’ll play it at friends houses, on their phone etc) so they’re trying to stop the problem at it’s source. Can’t blame them for that.
I do understand your argument. However the article is focused on the parents, organizations, and individuals that blame Rockstar for the ‘corruption’ of minors. I agree with your argument 100% however, unfortunately, it is not a widely shared argument. My article is to promote this idea and hope that it can be more widely accepted and understood. I’m not writing about anything new, rather expressing personal opinion on the same issue that has existed for my entire life.
well written article.
as a 37 year old parent of a 1 year old child i am old enough to know when he is up to playing games like this.
in the UK we have a legal age rating system. if a store sells an 18 game to a kid they can face massive fines or possibly jail. then again we arent quite as daft as americans and generally we are much less of a litigious nature over here. we have had the u, pg, 15 & 18 ratings on movies since the 80s (although oddly anyone could rent an 18 VHS movie for a short time in the 80s!)
i think when my nipper is 15 he will probably be old enough to play the games but if he isnt up to it then i will stop him. after all, at 16 you can join the army yet you have to wait 2 more years to kill a video game character ;)
americans seem to not understand their own responsibility. whether this is universal or just the idiots we see in the news i dont know.
we are a lot less prudish about sex and nakedness than you guys, but a bit more strict on violence. we wouldnt have had uproar at a nipple at a sporting event! :)
I agree completely about the daftness of Americans in respect to the UK. We have laws that punish companies (like Gamestop) for selling M rated games (the equivalent of PEGI 18 in the UK), however we rarely – if ever – actually go through with the punishments because the parents are too busy blaming the video game company, not the company that sold them the game.
Though you bring up some excellent points. We don’t have our sights right in regards to the legal ages allowed for things; alcohol, sex, video games – they all have stigmas that give them bad reps for something that isn’t necessary.
While I completely agree that parents are responsible for being the gatekeeper on what their children are exposed to, I have larger concerns about the violence against women portrayed in GTA. You write “Video games serve as an outlet for emotional distress. When an individual – any age – is upset or angry, they can pick up a controller and take their anger out by butchering a mass amount of animated, imaginative civilians.” Why is killing a woman an “outlet”? Why does this provide emotional release? If the violence was framed in a racial manner (e.g. a game featuring KKK members lynching minorities) would this be glossed over as well? Maybe we need to look at how we are enculturating our young men and provide them better “outlets” for expressing their frustration and anger. Just sayin’
You have a completely valid point, Mary. There is unfair bias against women that is expressed through games like the Grand Theft Auto series. However over time, that bias has become less and less obvious in the series. Women have slowly developed a stronger presence in the game (Elizabeta; Kate McReary). There are still the existence of female characters like prostitutes and strippers, however these exist to represent the reality of our society.
I proudly consider myself a feminist, and I can honestly say that Rockstar does not force the player to commit a violent act upon women in the games – they leave it to the player’s discretion (with the exception of Gracie Ancelotti). The focus of forced violence is aimed significantly more at men than women in the GTA series, and this is truly not something that can be proven wrong.
Violence against women in Grand Theft Auto is almost entirely at the player’s discretion. Not every person who plays GTA commits the same amount of violence against women, because Rockstar does not require the player to do so.
I agree with this. I played through the entirety of GTA4, and I did not once deliberately commit any act of violence towards women in the game. Having said that, I never went on civilian slaying rampages in general either. :)
I have a feeling that people making these arguments haven’t actually played the game. There’s really no way for RockStar to prevent the player from committing acts of violence towards women, because the game is open to allowing the player to do whatever they wish by its nature of being a sandbox game.
It would be quite immersion breaking if somehow the game had special cases to prevent you from doing certain things or invincible women that don’t respond to gunshots.
The best solution is to punish the player by giving them a wanted level so the cops will give chase, but I would guess the game already does this anyway.
Well I guess it’s a good thing you aren’t playing as a kkk member. On another note this is a great article Sam.
Agree completely, Sam. Parents today want scapegoats. They should look in the mirror.
Only in America it says on a Peanut package; Warning may contain Nuts!and on a coffee cup Warning Contents may be HOT! I’ll admit sometimes you can’t stop but watch violance or nudity. such as news channel nut cutting away fast enough and watching someone blow there brains out or a nip slip durring a superboel half time show. But this is Reality and kids just need to be raised on morals. Stop Being Lazy Parents. No Rockstar does not have to put a warning saying Contents may be HOT. Lol Hot Coffee!