How Bethesda Should Make The Elder Scrolls VI

The Skyrim's the limit.

Bethesda

The Elder Scrolls VI is a long way off, but after Skyrim's mega-selling success, Bethesda is surely plotting the next entry in its fantasy series and dreaming up ways to make it bigger and better than ever.

Since debuting with Arena in 1994, The Elder Scrolls has become synonymous with vast open worlds, high fantasy and free-form gameplay, staples that have remained throughout its lifecycle.

The series has evolved in many ways since Arena whisked players away to Tamriel for the first time. For instance, there was no overworld in the original but sequel Daggerfall gave players a map the size of Britain to explore.

Threequel Morrowind took a quality over quantity approach by switching the action to Vvardenfell, a comparatively smaller land that was more fleshed out with greater detail and variety than before. These two approaches were married for the latest instalments, Oblivion and Skyrim, which featured massive maps replete with living, breathing locations teeming with depth and gameplay possibilities.

Arriving in the present, the lack of an official Elder Scrolls VI announcement hasn't stopped the fans from waxing lyrical about the features the next game should include. Bethesda would do well to take these suggestions on board.

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