Jagged Alliance: 5 Things That Could Fix The Series

Back in Action? Not so much. The Latest Jagged Alliance games are sure to bring you a fit of Rage.

Jagged Alliance Rage
Cliffhanger Productions

Jagged Alliance is a name sure to bring back fond memories for many a '90s kid. A game about mercenaries fighting the good fight with unique characterizations, great art, an engrossing story and a solid isometric tactical combat system.

The high watermark for the series came in 1999 with the release of Jagged Alliance 2, which even included a character creation feature that allowed us all to play as ourselves – or at least some bastardized idea of ourselves.

But the past two decades have not been kind to the franchise – having been bought up or given off to no less than five developers and six publishers in that time. The latest release from December, 2018 – Jagged Alliance: Rage – has some neat features, but judging by the reviews - including only a 42% positive rating on Steam - it's just garbage with a once-loved franchise name on it.

Going forward, the fans deserve better. So here are a handful of ideas we think would really bring the franchise back and let it get the love and polish it deserves.

5. A Real Narrative

Jagged Alliance Rage
Cliffhanger Productions

First and foremost, what a new Jagged Alliance game would need is a real narrative. And we're not just talking about a plot – after all the first game's overarching plot was that the mercenaries were hired to save irradiated trees that produced a panacea-like sap.

In 2010, bitComposer attempted to make a complete re-make of Jagged Alliance 2 and created what was described as, “the definitive textbook example of how to mess up by-the-numbers when attempting to 'relaunch' a classic franchise.”

One of the biggest complaints was that it removed much of the tertiary story elements, humor, and personalities of the characters. What was supposed to be a 'graphical overhaul' turned 40 uniquely written and acted playable characters into a bunch of same-face-looking dregs - but with polygons!

A new Jagged Alliance needs the humor, backstory, and character interaction that made managing a team of PTSD-addled war anti-heroes so fun in the first place.

And yeah, a solid overarching narrative wouldn't hurt either.

Contributor
Contributor

Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.