Mass Effect 3′s ending was met with much fan hatred and outrage. The “complaints” prompted Bioware to release a free story DLC called Extended Cut. Extended Cut’s premise was to add “additional cinematic sequences and epilogue scenes, the Extended Cut will include deeper insight to Commander Shepard’s journey based on player choices during the war against the Reapers.” In English, clarifying the ending and the post war events.
Right from the get go, Bioware defended their artistic integrity by saying they would not change the ending. Many fans regretted their decision, but still held their breath. Others believed the DLC would confirm the “Indoctrination theory.” More on that later. What Extended Cut ultimately did, however, was, add a few new images and a speech.
Fans speculated very differently about EC’s content. The players who participated in the Retake and TurnMEon/off movements expected a fully playable mission set. Others expected a few cut scenes. After the 1.9GB file size announced, which is larger than most large packs like The Ballad of Gay Tony or Dawnguard, everyone expected something massive.
It was not. What we got was three extensions to current content, a new Refusal ending, a scene where Shepard’s sqaudmates leave Earth and a cust scene confirming Hackett’s knowledge of Shepard reaching the Citadel. No gameplay, no revelations. Just some cut scenes and Ghostboy’s dialogue.
But enough about the facts, the point of this article is: What did the Extended Cut actually achieve?
The most common fan complaint was how the endings didn’t reflect player choices, and how everyone got the same endings. With Extended Cut, this is still the same. Minus a few little things like Wrex or Wreav leading the Krogan, the endings still matched. Everyone got the same speech, and the same ending funeral, minus the love interest.
Did you save the Krogan or let the genophage continue? Did you give the base to Illusive Man or blow it up? Did you save the geth or Quarians? You know what? It didn’t matter then, and it doesn’t matter. The fact that Bioware didn’t address the biggest complaint is a fatal mistake. Sure, they fixed a few smaller things but this doesn’t really reflect the idea of the series the way it was intended.
They also failed to touch on half the plot holes. Anderson and the Illusive Man still appeared out of nowhere, the Ghostboy is still in there and they never explain why he uses a Reaper voice to say “So be it.” However, I theorised this is Leviathan’s voice but haven’t played ME3: Leviathan yet so maybe or maybe not this is true.
However, Extended Cut isn’t all bad. The speech given by EDI is the synthesis ending is exceptional. Seeing the new scenes on Thessia and Menae, and Shepard’s choice affect them, is cool enough. The memorial for Shepard is touching and really makes me miss the characters.
But the ending still sucks! My choices don’t matter, Ghostboy makes no sense and half the plot holes still remain.
Now, I mention the controversial Indoctrination Theory above. For those who haven’t heard about it, the theory states the sequence after Harbinger wounds Shepard is a last ditch attempt by the Reapers to occupy Shepard’s mind. They theorise that the child and the dreams are Reaper tricks to break Shepard’s mind. Regardless of whether or not you agree with this theory, it certainly covers the bases. The theorists covered every plot hole and oddity, saying TIM and Anderson’s strange entrances were little tricks created by Shepard’s weakened mind.
The IT was a smart solution and one that thought out every little detail. Other small things like the 1M1 written everywhere of the fact that the people on the Evac shuttle just ignored the kid as he boarded in the opening. They scrutinised over little things in an effort to patch the leaks in the ending, so to speak.
I often think that, even if some players disliked the ending, that this solution would not only fix most complaints, but completely revolutionise what ME3 players thought of the series. It would be a giant mind-fokk, and given the ending a wow-factor reputation instead of a fan-slamming.
The overall point of this article is not to slam EC, or Bioware, but to review whether or not Bioware succeeded in their goals. Their goal was simple: address fan complaints and try to repair a broken ending without changing their brilliant vision. Did they succeed? No. Your choices don’t matter, plot holes still exist and the whole finale makes no sense. While I don’t think that the ending is enough to ruin the series or the game itself for me (ME3 and Max Payne 3 are tied for my two favourite games ever), it certainly motivates me to bail on the game before the ending plays.
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5 Comments
The extended cut did calm me down a little but that change once I relised that Harbinger is the first and oldest reaper there is so what s the most annoying fact is that on Rannoch you get hit by that beam you are DEAD but when charging to the conduit and yu are hit by Harbinger time slows down and he says, “serve us” then a minute later I get up doesn’t seem possible at all. The citadel: return reuses old maps but changes them to match the citadel settings. Anderson and Illusive Man out of no where (but i know how he got to the citade) but the most annoying of all speaking to the catalyst but it doesn’t explain how its form matches to the dead child (Now im not on aboout the origins nor why the child was in the game)instead of having a final fight and surving (like sheps has done in me 1 n 2) I talk and talk then decide. Well if they want to keep the ending the way it is, fine then please add some more parts to the crucible to allow EDI and geth to live in destroy (considering shepard can) so it feels like the others where you save the day and everyone lives, or tell the catalyst that i have made peace between synthetics and organics becuase i saved the day on rannaoch without killing one or the other
It’s all about the retcons that went on in later development of the game, one guy leave and leak gets out then the whole script gets rewritten, so certain elements were dropped or changed and the “Synthetics always rebelling against their creators” isn’t my favourite story theme and should not have been the main reason of the reapers. And the Reapers are no longer the imtimidating enemy as we once knew, instead posing as a small child claiming them to be his playtoys. It was one bad thing after another, and Bioware seems mostly proud of the bad stuff.
The ending is improved but still sucks as it’s a crappy way to end one of the best sci-fi series. Bioware could have done so much better.
1.You ems controls the condition of the crucible…Not the ending. The condition of the crucible decides what ending you get.
2. Each ending still is different. The only thing that is the same is Shepard dying….Out side of high ems control, where Shepard lives.
Control your a digital god
Synthesis you advance everyone.
And destroy you kill of the reapers.
How is that the same.
People are made because no matter what choices you made throughout the 3 games you get those same three endings. yes the 3 endings were unique from each other, but no matter how you play the game you get those same endings. And the EMS system was a lie. It had such little effect on the end it should not have been included in the first place. You should understand the complaint before you commit on it.
From the beginning it was clear that ME3 was at war with
Itself. The entire start felt rushed and out of place, it just
Didnt make sense for a colonist or spacer Shepard to care so much
About, I felt forced the entire run to the normandy hence why
Why I feel its not the true prolouge, it seems made at the
End. Almost all of the non player characters felt cheap and disconnected
To Shepard, I felt like I didnt even know wrex from and 1/2. Also the reapers
Become lame and unimpressive, I think back to me1 and how
Sov had me thinking how am I suppose to defeat that. Arrivals dlc and the mars mission
Shouldnt taken place in that order nor the reaper as matter of fact.
Arrival had me3 written all over it and that misson was to involve Ashley, if
You paid attention at the open of 3, and altough cerberus went bat sh!t
crazy they just didnt fit on mars and liara would there and how
We met her shes the shadow broker it does make sense for the humans
To trust her on something so sensitive even if shes an expert. Mars should have
Been in me2 as a dlc with indoctrinated batarians attacking, 1 to
Instigate a war before Arrival in me3. 2 shepards love interest whom started
With them got hurt by Eva, and why couldnt we resolve the Priority missions in
Whatever order we saw fit the endings were gonna be the same. I got
That Shepard was being indoc’d even if bioware never came out and said
It. But if you all go back and reply the game very critically youll that it was flawed
By not having Arrival start the game off, earth shep makes sense on earth, spacer
On arcturus, and colonist on mindior which would have been nice to see.
They rushed the game probably because of halo4, ran out money, lack of proper
Leadership(EA fault), or best of all Artistic Integrity(Casey Hudson fault) the Ending only makes if you
Shuffle up the game, add arrival not cheapen the reapers and indoctrination, made
Character background an issue and not think fans are stupid consumers. Thank you