2007, we’re at the peak of platform exclusives with the likes of Halo 3, Crackdown, Heavenly Sword and Uncharted all being released and consolidating each console’s unique identity. Some were one off cult classics, others creating bigger waves and establishing strong bearing franchises, but just a few really made a name for themselves and even ended up outgrowing their chosen platform’s shell.
One of these rare games is the beloved, and now highly renowned, Mass Effect series. Five years later, two more Mass Effect games, and now with Mass Effect’s trilogy come to close it’s not just the heaps of fans who want to know what comes next from this series, but also the rest of the industry – and probably with unwelcomed thanks to the controversial ending of Mass Effect 3, or more directly its response.
But why was Mass Effect such a big thing? Well, like many of the other new name exclusives it started off with just a cult following. The cult following of BioWare fans combined with the faithful audience of Xbox 360 lovers craving a new IP on top of the already acclaimed, but established, Halo and Gears of War games. It also helped that Mass effect was a pretty good game.
This game reintroduced the ‘hardcore’ RPG, we’d already experienced Fable and a bounty of Diablo like clones and they were mostly good, but a few of us wanted our renewed Baldur’s Gate, our re-conjured Deus Ex, our reinvented Knights of the Old Republic. Mass Effect claimed and delivered, and thus fans rejoiced.
Mass Effect was a modern RPG in all the right ways. All the lacking emotion and non-unique settings of previous RPG’s had been addressed here, this was a game that offered interesting characters that reacted convincingly and a setting that reflected an 80’s perspective of a galactic future, it was truly ambitious yet it pulled it off. Mass Effect had been well received and sold well, EA saw that potential and also saw that it became bigger by opening up to the untapped audiences who loved the good shooter. And voila, in condensed written form, EA inevitably propelled a good highlighted exclusive and propelled it to a multi-platform, multi-selling flag bearer through the more sizeable publisher’s marketing cash fund and by opening it up to PC and PlayStation – which is in no way a bad thing!
It might seem this way from the outset, but Mass Effect isn’t just big because of its marketing success. It’s an important game to the industry, too. Games are art, but they’re not nearly as qualitative and as respected as they should be, but every now and again a game comes along and teaches us something new. Mass Effect teaches the industry that social and story driven narrative is important, but it also teaches that the way this information is conveyed is important as well and that’s what makes Mass Effect special to the industry – it uses realistic animation to also help tell a story which we, as human beings, can relate to and in turn make us learn a little bit more about ourselves. Now that is art!
With that in mind it’s no wonder why Mass Effect will have a furthering future beyond Mass Effect 3, but if you’re a gamer – which narrows it down to rather likely if you’re reading this – then you probably already know that. What you might not know though is what that future might be.
So we already know that it ‘will’ continue, and we know that it ‘should’ continue, but what should it continue as? To fulfil the criteria of high sales and rich industry knowledge we should rule it out being another third person action RPG – at least in the same sense that it is now. After three games in a series that has progressively become more action focused for BioWare to then risk the franchise’s core fans in favour of keeping the casual audience? Seems like an identity struggle, which Mass Effect 3 already did struggle with, shifting it slightly in favour to action adventure. In addition, continuing a working formula that has already seemingly been mastered advocates lacking innovation for this industry. This is software, it should always be innovating. It’s also worth noting that after three games the stigma of ‘milking the franchise’ usually gets attached to a well selling series; Call of Duty has had that, even Halo has received similar sorts of flak and that has had some more than noticeable mechanical and story reinventions after Halo 3. It is still possible, but I think for the already stated reasons, Mass Effect 4, 3.5, or 3:1, whatever they end up calling it, should not just be another action focused third person RPG with a character change. It’s time for a genre shift.
A reason why Mass Effect is so fascinating, its scale, space is quite infinite. A genre that can propel that even further is strategy. Mass Effect is rich with races, locations, and already features more than enough reasons for war, what’s wrong with pulling that camera up and adding a few more units on the screen? Unfortunately a couple, a strategy game makes it that little bit harder to fulfil that unique mix of story, character and emotional driven narrative that Mass Effect really shines through. It’s definitely possible to tell a more broadened riveting tale on the contentious relations between the Geth and their Quarian creators, or the building, historical tensions between the Krogan and the Turians, but as soon as you pull that camera up for a stationary overview you then likely receive the stationary story overview of politics and war, not nearly as interesting as war and its effects on your favourite Normandy crew members.
The other potential genre that Mass Effect could try up next is the more ambitious, risky, yet arguably more fitting, MMO. This works for Mass Effect on all gameplay levels as it harnesses the scale of the universe pleasing fans of all races and planets, it offers the progression and customisation that the Mass Effect game’s benefit from, it sticks to the single character, third person perspective and all of the one-to-one, personal story advantages that come with it. Through an MMO system Mass Effect could blossom in terms of innovation proving that even a game that holds a magnitude of players, each player can also experience their own qualitative ventures equivalent to the likes of its singleplayer counterpart. There’s only one kink in this avenue, it has already been done before, very recently and by the same company in a matter of fact. You might recently recall a game called Star Wars: The Old Republic. If you look back at this game’s promising marketing campaign it promised the same invention; the fourth pillar of story and individual tales.
Remaking that game could be inadvertently, and maybe wrongly, admitting failure on its first MMO attempt. But then would it also be an intelligent business move to release and sustain two major MMO’s? This would essentially end two major franchises in a longwinded spiral of MMO expansion packs, because what do you do with a franchise after something so personally conclusive like an MMO?
Those are questions that aren’t suitable to be answered here, but they do help prove a point. The point that an innovative and popular series such as Mass Effect isn’t easy to continue if they want to keep innovative and popular, and yet, as we’ve already have found, the series has to continue.
This is why other big long running hits such as Call of Duty, Halo and Assassin’s Creed go on for so long with minimalistic structure and mechanical gameplay changes; they had been safe bets at making a profit. That’s the ultimate curse when a game becomes as big as this, expenses are generally very high and so less bigger changes to appeal to that much larger audience is the best way to go. So, we may just see another third person action focused RPG from Mass Effect after all and at the unfortunate lesser expense of true industry innovation. Or alternatively, if enough money is made from one successful project it’s not impossible for another more ambitious Mass Effect game to be prototyped, it’s be done before, and if so, Mass Effect Online and Mass Effect Wars here I come.
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14 Comments
I like the idea of a different genre, but I really really do not want a mmo, if thats what they end up doing yhen good, but not for me. Lol even a side scrolling platformer would b awesome.
“The other potential genre that Mass Effect could try up next is the more ambitious, risky, yet arguably more fitting, MMO”. Soooo… how much did EA pay you to suggest that?
Also, after the “The other potential genre that Mass Effect could try up next is the more ambitious, risky, yet arguably more fitting, MMO” statement I stopped reading your article.
I certainly hope that Mass Effect does NOT go the MMO route. The story driven single player campaign is what made the games great, and (with lucky exceptions) it is something that is being increasingly neglected as developers try and grab cheap and easy multi-player cash. When I interact with people I like it to be face to face, not through some digital avatar. If they made an MMO, I would try it; but if it is anything like my once beloved Warcraft then I will quickly get bored and frustrated and end up just mining for a few weeks before I finally just move on completely. I love Mass Effect and I hope it stays true to it’s single player roots.
Fighting game. The Star Wars one on PSX was so good and all.
Why does it have to change genres? The style of Mass Effect is near perfect. Don’t ruin it!
If Mass Effect changes genres it would be like committing suicide. They had enough bad press with Mass Effect 3′s ending. Have the next trilogy fix the galaxy the Reapers/Catalyst broke. That could be their sales pitch “Fix the Ending”. And I sincerly hope Mass 4 doesn’t take place more than a few years after 3.
Yes, a different genre – how stupid!!!! A company that builds this type of game created an IP and an incredibly successful trilogy in this genre should then alienate many of those gamers who have fully bought into the created universe.
Yes they can do an MMO which could be successful but I dare say the content wouldnt be as rich and engrossing and a RTS???? plummet to the bottom of the sea and kill off more than half of your user base. Sure Bioware can do anything they want in the ME universe and other genre games will bring in more gamers but your assertion that they should move away from their strength is foolish because they can still refine their gameplay and offer so much more (deeper morality system and more divergent plot paths). ME isnt GOW, Halo or COD – its much more than just point or shoot.
What they could do is make the future games single instalments so they arent constrained by differing choices for a potential sequel.
Ugh. Hell no! That’s like saying Dead Space should be a FPS. Which EA wants to do- rummor hopefully. I like Mass Effect the way it is. Changing it, I defiantly wouldn’t buy it. -_- this article is stupid and you lost me when you talked about changing the genre.
IF Mass Effect continues, they should stick with what’s worked for them: third person RPG/shooter. Nobody needs another FPS and MMOs are becoming a dime a dozen NOT TO MENTION people are complaining about buying $60 games only to be nickle-and-dimed to death with DLC because they’ve bought an ‘incomplete story,’ I don’t think people will react well to yet ANOTHER game that not only costs $60 but also expects $15 a month to play it? No thank you. Mass Effect’s formula has worked for it for three games, you see MASS EFFECT and you expect 3rd person gameplay and I, for one, would prefer that it stayed that way. Even with the sticky cover system we got in ME3 and ignoring the many times I combat rolled into enemy fire, I still loved it.
That being said, I still don’t know how I would even feel playing a Shepard-less Mass Effect title. It wouldn’t feel the same and after the ending controversy, I think a lot of people feel a bit gunshy where Bioware and Mass Effect are concerned.
This article: FAIL. MMO? So you want us to buy the game, then pay every month to keep playing it? BS. With an MMO, the overall visual and story quality will plummet as well.
And a strategy game? Yes, take all of the personal interaction out of the game, what defined the series in the first place and made it great, and throw it out the window and make the player a cold, removed puppet master.
You’re an idiot.
They should make it a bit of strategy, but continue the 3rd person action RPG. Let me explain:
You could continue to fight on the battlefield, interact with people, blah blah blah like you do now, but then there can be an actual “war room” where you can actually create a battle plan. I mean, now that everyone is stuck in the Sol system, and assuming there is the “Sol War” because of strained resources, you can do side missions AND fight major battles on planets/moons, but actually place units and plan actions before the battle. You’d be the puppet master, but you would also be on the ground leading the charge into battle. It would be so sweet… You could possibly make a multiplayer segment of this idea too.
kill the series, and move on to a new Bioware futuristic space IP! I loved it when Mass Effect first came out because it was a fresh universe set in space to go RPG’ing and shooting around.
I love the Bioware RPG genre more than the Mass Effect IP, although it is a cool IP. Anything futuristic, set in space, and Bioware – i’m in.
There’s a reason why Mass Effect has FANS while things like Halo, COD, or Gears of War only has casual players. Because good RPG’s will always attract a loyal following. So no, changing the genre to pure FPS, MMO or RTS will only damage the series.
But then again, Mass Effect doesn’t feel that compelling anymore anyway after the ending debacle. After getting angry for a couple of days at the ending and Bioware PR’s insulting replies to complaints about it, I feel a lot more jaded now. I don’t think I can look at the Mass Effect universe again without knowing that its creators’ masters view the people who actually like their games as whiners. There’s not a lot of magic left after that.