Rating: 




With The Metal Gear Solid HD Collection hitting Xbox 360 and PS3 owners, and now the Vita as well (minus Peacewalker) it is easy to see why MGS3D has slipped by with a relatively small splash. It is a shame because of all the versions currently floating around of MGS3, I think this 3DS port is the best of the bunch. As long as you have the Circle Pad Pro that is.
The real deal breaker for me is the control over the camera which is also a feature of the HD Collection version of the game but was not a feature of the original PS2 release. This makes the game far less irritating as while MGS 1 and 2 also had the top down view, they also had the radar which helpfully showed your enemy’s field of vision. MGS3 being set during the 60s lacked this convenient technology which made walking into trouble very easy. The Circle Pad Pro offers you the full analogue control you would expect but without it you have to use the face buttons which makes the control scheme feel like a thumb dexterity test.
With the Circle Pad Pro’s added triggers you get an elegant and streamlined control system that makes the game a total joy to play. The pressure sensitive commands from the Playstation scheme have been replaced by a pop-up option system where you use the D pad to chose to either interrogate, stun or kill your captured foe. You use the touch screen for all the menu and hud information which leaves the top screen uncluttered. You also get three options for shooting; auto aim (which is great for boss fights), first person mode (great for stealth) and a third person cross-hair lifted from MGS4 and Peacewalker. These are easily cycled and offer more variety that ever before.
Graphically it isn’t HD but it certainly looks sharper than the PS2 version. It is perfectly optimised for the 3DS screen and really looks great. The cut scenes are especially fun in 3D as Kojima is one for wild angles and perspective shots. The only time the small screen and non-HD graphics will frustrate is when spotting enemies, as they really blend into the background. This was always an intentional part of the game but the smaller screen makes it rather more challenging. Still, the frame rate keeps up and the over all presentation is slick.
If you are new to the franchise, where the hell have you been? MGS3 works well as a stand alone game and always did due to it being a prequel to the franchise. Naked Snake is a great replacement for Solid Snake (you’ll barely notice the difference) and he comes across as a proper bad ass with his CQC chop socky tearing down everyone but The Boss herself. At times the story veers towards melodrama and the 2D stock footage scenes can drag but on the whole the story is entertaining. Just, don’t be afraid of some really camp bosses.
| Metal Gear Solid: Snake Eater 3D 3DS Scoring | |
|---|---|
| Gameplay | |
| With the CPP it is a delight, with simple controls allowing you to play the game however you want. Without, it is frustrating and cumbersome. | |
| Graphics | |
| The 3D looks great and the duel screens streamline gameplay. It isn't HD but it still looks captain swish. | |
| Sound | |
| David Hayter's gruff voice work is always a pleasure and the rest of the cast perform well. The score is an awesome mix of Metal Gear past and 60s Bond esq riffs. | |
| Replay Value | |
| If you play it with stealth in mind it will take a good 15 hours at best. | |
| Presentation | |
| Everything is available at the tip of your thumb. The menus are a bit cumbersome, involving double taps. Still, everything is neatly laid out around your map. | |
| Overall | |
| A great version of a total classic. I can't give it top marks due to the heavy need for the CPP but it is certainly an excellent port. If only we were getting more Snake action ont he 3DS. | |
Metal Gear Solid: Snake Eater 3D is out now on the 3DS.
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