The fact you’re alert enough to be reading this suggests that you’re probably aware that the Resident Evil 6 public demo dropped on PSN and XBL this morning, and has already been met with an extremely mixed, some might even say overwhelmingly negative (depending on where you read) reception. Sure, it was plastered with the typical label that it isn’t necessarily representative of the final product, but then, why bother putting a demo out at all?
Though it seems generous that Capcom put out a demo lasting roughly an hour, all this lengthy blast through a portion of the game has done is make it clear to us that Capcom are continuing their efforts to streamline the series, transforming it even further from suspense/survival horror into visceral action. While Resident Evil 4 and 5 both tended towards this direction, they still retained some elements one could label as “frightening”, though on the basis of this hour-long demo, Resident Evil 6 has gone full Call of Duty mode now. This feels far away from what most fans both want and expect out of the series, with the crass aim of maximising sales by watering the product down.
Here’s our 14 reasons why, on the basis of this demo, Resident Evil 6 sucks.
1. Graphics
There’s no way that this comment won’t make us sound like graphics whores, but it’s staggering how little has changed since the release of Resident Evil 5 three-and-a-half years ago; there simply isn’t a feel of progression, that the visuals have really improved much beyond a cursory effort made with slightly more lifelike faces and some fairly standard lighting. For the sixth game in an immensely popular franchise, Capcom really should be excelling in this regard, but the aliasing and jagged edges on the environments, as well as the unimproved quality of the animations makes it feel like a fan project someone concocted out of their own home. Remember those shiny map-packs you could download for the PC version of GTAIV? This feels just like that, except it’s not that shiny; it’s simply different.
Given some of the A+ titles that have blessed this generation, it’s disturbing that the game still can’t really measure up visually to titles like Metal Gear Solid 4 which have been out for over 4 years. Though making dark locales look good is always harder than bright ones, that’s no excuse given that, at least in the demo, Chris’s campaign appears to take place during the day, yet the European marble architecture still looks substandard and low-res.
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117 Comments
I liked the demon as for the hud you can turn everything off (ammo,health,waypoint)
Well your article is full of backtracking and holes so I only skimmed it. I started off genuinely interested in what negativeness people could produce from the demo and it slowly slumped into what can only be a whingy article about how much RE6 is not like RE1.
My experience with the demo is a positive one. Aside from some things that I dont like such as Leon’s strange running animation, I found it to be really fun, especially on Jake/Sherry’s campaign.
As far as the graphics complaint goes I have the feeling that was for the demo, as the demo seemed focused on gameplay rather than dazzling us.
My biggest complaint with this article, though, is your comment about moving and shooting. Firstly, if you’d done any research, RE: Revelations and Mercenaries did moving and shooting before 6 and it was fantastic. Stuck in a swaying cruise liner with a substandard torch you would hold your gun up before turning a corner. It’s standard military movement, it makes sense. (I cant believe that’s a complaint, if you were in a zombie outbreak would you stand there gormlessly pointing a gun at incoming threats? No, me neither)
As for the demo’s level of boring, it’s more its lack of depth. Then again, why would Capcom dish out a story filled demo when it’s out in 2 weeks? Who would really serve a demo that tells us about the story – something they love to tease us with so much.
Personally I picked up the controls really easily, so that’s clearly something on a personal level with you and not the game. I’m not the worlds most graceful player but if you find it clunky and I can breeze it then there’s something wrong, and not with the game either.
Your article is mainly let down by the fact you keep referring to the old days of RE. Comparing 6 with 1 is like comparing Pokemon to itself 15 years later. No-one in that fandom wishes for the old days where everything was black and white and you had 20 item slots in an RPG no less. Games are always evolving, ever changing and it rings more true with a game about human evolution and change. You really think Chris is going to remain the weedy cocky knife weilding newb from Raccoon City? No, things got easier because, alike the real world, technology and people advanced.
Before i read the article i walked into work this morning to talk to an employee that works with me and both of us are resident evil fans…and everything i said to him was in this article…but from what came out yesterday…i finally realize the only way they will ever be back to being a better franchise and selling tons of copies is to remake 2 and 3 like they did 1…i will get this game used and return it within the 7 day policy unless the game somehow changes in the next 2 weeks…but you know what ive waited 4 years and things are just getting worst
If they remade 2 and 3, people would accuse them of running out of ideas. Personally, I want new stories, not retreads of the old ones.
oh god go cry about it. I love how people are saying the game sucked before it’s out. If it’s not for you, fine. But don’t act like capcom is purposely trying to annoy their fans. 4 campaigns in 1 with zombies. I’ll take it. Also for the article, the zombies with guns thing? Their not zombies, their J’avo. They are a form of super intelligent B.O.W.’s. I’m tired of people wanting ever Resident Evil game to be like the mansion in the first one. IT WON’T WORK TODAY PEOPLE!!! You’ll just find something else to complain about!
Have you played Revelations or Lost in Nightmares? People are complaining about a lack of scary confined horror in Resident Evil yet people seem to forget that Revelations backed you into corners of an inescapable ship with limited ammo and herbs, produced a better multiplayer than Mercs and yet people still complain that ‘Oh baww there’s no horror’
Seriously, would you play the same game if it had been 15 games of the mansion? Here’s a helpful hint: the mansion blew up, and the characters moved on. So should you.
Amen brother. You said exactly what I waos thinking when I was reading this review.
These points are Absolutely on the money! I agree with every single one and I’m glad it wasn’t just me who noticed all these issues. Why have they tried to turn the series into COD, I was tempted to end the demo when I saw the zombies had guns. I was pretty excited for this game before I played the demo, now I’m not even sure I’ll make a purchase
exactly! i havent even completed the demo, i only completed leons bit and played chris’s part for 5 mins and that was enough for me, this game sucks resident evil or not, they really have lost there way with this one! i wont even be making a purchase based on this demo, i had high hopes after revelations on the 3ds but this is a lot worse than 5! so gutted, lets hope mikamis new game gives us hope for some true survival horror!
I agree the only thing i liked was the co-op but after demo i probably wont buy it. Me and my buddy ran through the RE5 demo tons of times we liked it so much. RE6 on the other hand i dont even want to touch it.
There’s so much negativity in this review. I suppose it’s just a case of bias. It seems there’s literally not one thing about the game that you like. I immensely enjoyed the game. I’ve been a Resident Evil game and movie fan ever since the 2nd game and fro the beginning of the films. It seems that some people can’t move on, the Resident Evil game series is evolving and all people want it to do is revert back to the ‘old days’. I am embracing it and I’m finding the demo outstanding to play. I believe there’s something for most types of gamers in RE6.
Move on to what resident evil is a zombie game…its like taking a sports game like madden and playing a football game and then go outside the stadium and start driving cars…or taking street fighter and turning it into a mortal kombat version and doing fatalities…luckily they havent changed that..when do zombies in the history of zombies ever evaporate…chris campaign looked like i was playing a game based on the movie blade…and they were vampires….walking dead a show made what 2…3 years ago…do the zombies disappear…do they pop out the corner and shoot missiles at you and shoot ak-47….im a resident evil fan and still am only because they already made good games…but it was the people that praised the 4th game to make them go in this direction….when a certain thing because a world wide hit once…in music in games in movies…they thing they can be lazy and just not take the time like they used to and as long as it still says the name it will sell..look at call of duty, madden, nba live, final fantasy…ppl look at sales but really…madden only football game…live went outta business kind of…final fantasy will never be like the used to be…oh yeh n socom what happened to them….that was the call of duty of today now all the servers are down for the original games and zipper interactive went out of business…if capcom doesnt fix things quick it will be another big name down the drain…people will just move to better things just like you said things change…and capcom should realize that now…they think they will sell 7 million which is probably right because theres 150 million xbox’s n ps3 out…but if this was a remake of 2 or 3…they sell as much as grand theft auto guarantee…when the 1st remake of resident evil came out it was only on gamecube and still sold a good amount for a system that didnt last long…at least rockstar games(gta)..still puts the time and effort to make a game as realistic as possible even…and thats why i bet you that even though ppl say gta 4 wasnt perfect but they went into the right direction…and now with 5 coming out…it will sell so much more and not cause its a great game because its from a reliable developer
I stopped reading when you said Resident Evil was a zombie game. R E A L L Y?? I’m SOOO SICK OF PEOPLE MAKING THIS MISTAKE!! YES, THERE ARE ZOMBIES IN RESIDENT EVIL. NO, it is not ABOUT them. They were BY-PRODUCTS of the EXPERIMENTS, which is what the games are REALLY about! The effects of the T-Virus, G-Virus, and T-Veronica Virus on things, the B.O.W.s, the Las Plagas and the research done on it…the Ouroboros. All of THOSE were experiments, and are what the main series has been about!!
I also stopped reading at the words ‘Zombie game’
There’s never been zombies in Resident Evil, actually. They’re diseased humans, jokingly referred to at limited times in the game as zombies.
Also go back to school and learn grammar. So many ellipses in your barricade of text, which is big enough to tap L1 and X next to it. (Which is the cover buttons in Resi 6, btw ;])
tl;dr
but in disagreement w/ the other two, resident evil is a zombie series. Your fooling yourself with technicalities if you think it isn’t.
i cnt belive how everone is being with re6 the demo was stick so get over ur self if u want to play the old ones then go play the old ones cause re is never going back it is keeping up to date with the markent and i cnt blame it so aleast wait till the game comes out before u hate on it and roll on oct 2 give me a hell yeah!
There is nothing wrong with the series evolving, but when the elements that made the franchise as popular as it is are so sparse then one is left wondering if capcom is not perhaps pandering to the cod crowd(i play cod as well).RE6 producer Yoshiaki Hirabayashi said “We’re making games and we need to have mass-market appeal in order to survive,” I think you can create a really great form of horror entertainment, but if this were the quintessential horror entertainment, it might not have mass appeal”. What we are left with is a grotesque chimera of a game that does neither action or survival horror particularly well.In capcoms efforts to please everyone they manged to please only a few.
I think it’s a shame you’ve brought up the usual “oh no, the zombies have guns” argument. The J’avo are not zombies. Do they look like zombies to you? People said the same thing about the Majini in Resident Evil 5, and that argument fell flat too.
Some of your points are certainly valid, however I think a few of them will hopefully be rectified in the full game by adjusting the difficulty.
I think the general point on the argument is not whether they are technically zombies or some bi-product of something else, but that they are a more humanized & intelligent enemy in a franchise noted for zombies & survival horror.
It’s valid to point out the fact that a constant barrage of gun toting enemies takes it further away from what the franchise has been about for over a decade.
Change can be good, but to drastically overhaul a key gameplay feature, in the main series no less, is somewhat aggravating.
Recently, the enemies in the past two games were presented in escalation, slowly building toward the final levels where you would face a mix of ‘traditional zombies’ & artillery armed ones.
To have most of the game be a non stop fire fight, makes it seem more like pandering towards an action-oriented crowd, leaving fans of the original gameplay behind.
In the end what you get is a mixed bag, incorporating their take on fast past gameplay while they still try to hold onto their original fan-base w/ Leon’s campaign. Their mass market strategy crippled what could have made this game great. While it’s not terrible, compared to every other RE game, this is my least favorite.
What the f kind of stupid argument is this? They are ALL zombies in the sense that “oh this person is infected with this virus, now this virus, now this disease, now this plague”. It’s all the same and the games are all the same. Aren’t you bored with this s yet? Next it will be, oh it’s a mind control t-cell mutation. It’s the same format with a small twist and a few add ons. Lame. Boring. Resident Evil died a long time ago. Survival horror is dead. This is not survival horror.
This is quite simply one of the worst reviews I have ever read. The fact it’s only of a demo makes the damning conclusions you’ve reached even more ridiculous. Trust me Shaun, you should stop writing game reviews as all you do seem to do is spew the same hate filled, asinine comments that you hear from bitter nerds (who think they know best) on every game forum on the web.
a demo should be a well represented portion of the game. If the demo sucks, it basically tells you the full game also sucks. RE6 has already gone gold, so there’s no hope left saving RE6 now. And Trust me, i’m one of the biggest RE fans, but RE6 just sucks.
I agree completly
How should a demo be a good portion of the game? Why would Capcom give you hours or more worth of the game, moreover why SHOULD they?
It’s to taste the gameplay, not to experience it. It’s like a free tasting of chocolate at the supermarket.
The Wind Waker demo that came out on the Gamecube was 20 minutes (timed) long. This is 20 minutes of a 60+ hour, going closer to 100 hours, video game and it gave you a taste of the graphics and gameplay. If people had taken that as ‘this is the same as the rest of the game’ no-one would have bought it.
what a silly article!
did you play the final build or demo?
because Demo was developed last year, it was 800mb.
so everything has been compressed including graphics details:/
As a reviewer, you’ve clearly not done your research.
The demo isn’t going to give away story points, it isn’t going to give away flashy bits of the game and it’s definitely not going to place players in difficult segments of the game! Why have a demo that no one can play by presenting the players with an insanely difficult scenario? If the people playing hadn’t had a chance to play already, one can assume they’d be unfamiliar with the controls, and unfamiliar with gameplay mechanics and therefore wouldn’t be up to tackling the challenges of the later game. And I highly doubt we’ll see a RE game without difficulty levels in the near future.
Secondly, your complaints on graphical issues. The fact that you say there’s need for improvement since RE5… Well. I may have been one of the few people that enjoyed RE5 just as much as I enjoyed RE1 and all those in between, but to say that it’s visually unimpressive? That borders on psychotic.
Moving whilst aiming… Don’t even get me started! I’ve never fired a gun, but I highly doubt holding one steady, whilst firing, whilst moving is no easy task. You say it’s a redundant feature because you don’t get a steady aim upgrade until a few hours in the game… Wait, so does that mean you get the upgrade before the game ends? So…you still have chance to use this feature in game? And in replays? That doesn’t sound like a redundant feature to me.
Your complaints about the map infuriate me as much as the complaints related to Final Fantasy XIII’s “auto-battle” feature. It can be turned off. It’s entirely optional.
And for the love of god, why can’t people just accept that GAMES CHANGE?! I’d get so bored if a game forever came out with the same mechanics, the same shoddy aiming system, the same shambling enemies that were only really scary the first few times they were encountered(and quite frankly just became more of a frustration as time went on). Don’t get me wrong, I’m more of a story fan than a gameplay fan, but there comes a point when I realise that I really can’t enjoy a game that bores me with its gameplay.
Video game reviewers these days baffle me. One day they’re pushing for change, then when it happens, they merely want the game to go “back to the old days”.
I should point out, I’ve not even finished reading your review yet and I’ve already come out with all this.
Says a lot.
Okay, finished reading.
I think…yeah, I’ve disagreed with pretty much every point you’ve made in this review.
I think I can agree with the point you made about Sherry (or anyone) being able to carry loads of weapons in one go. But then I remembered that it’s a video game.
I recently learned to accept that what happens whilst your playing is not reflective on the storyline. For example, just something I read, according to Resident Evil’s continuity, no one has actually been bitten by a zombie with the exception of Rebecca in RE0. But wait! How many times did we as players get our heroes attacked by the undead? They were bitten so many times! Could it be that this is a gameplay mechanic and not reflective on the story?
I don’t know if you’ll see the point I’m getting at, but I care about as much as I care for this review.
Dude, you are a genius. I read your comments aloud to my fiancé who actually thought it was me talking haha. You speak so many truths, well done :)
I hope you can still trade items and weapons or simply give items and weapons with your partner because it didn’t seem like you can and I was a bit frustrated trying to figure that out. However it should be a good game though.
The need to trade items is pretty much eliminated because each weapon can be picked up twice (once by each character) and each item drop produces an item for each character (not necessarily the same item, but still an item each). It eliminates the tedium of Resident Evil 5′s trading system. Which in fairness was a lot better than Resident Evil Outbreak’s.
resident evil 5 demo came out it sucked…guess what…resident evil 5 came out not too long after and still sucked….its only 2 weeks away…they are not fixing nothing
no the demo was developed ages befor it came out, lots of stuff has changed since its develpment and its release.
Pretty much everything is spot on. RE no longer is survival Horror. Its just another generic action TPS and a boring one at that! Where is the feeling of uneasiness that made me a RE fan? Where is the creepy atmosphere? Why is Leon a superman on steroids? Capcom didnt make RE6 with the fans in mind. They did it for the masses because all they care about is profit. Capcom is definetely not getting my money and honestly i hope this game bombs so that Capcom brings back the franchise to its roots.
I’m a really big resident evil fan and the walking and shooting really doesn’t bother me, has a life long fan change does eventually have to come whether it’s for the better or worse in the eyes of the fans. I believe that long as they keep it only to just walking slowly while aiming it will all be good, it’s when they cross the line to where they are just full on sprinting running and gunning that its too far.
when it comes to stupid obstacles that has ALWAYS been something in the series like not being able to blow open a door even though you have a grenade launcher.
when it comes to graphics it doesn’t really matter long as the story and game play is present then it is all good, plus like another commenter pointed out it’s a 800 something Mb demo,
the zombies with guns complaint if you follow the games that’s pretty much been the whole point of B.O.W’s is so they could use them has weapons so eventually they could be used in wars, it only makes sense that after so long they finally get the formula correct.
how can you say too many weapons? yeah the games no longer have the few item slots but honestly Jake shouldn’t be able carry all that stuff on him has well.
when it comes to the maps, its been that way since resident evil 4 and 5.
the inventory isn’t really that confusing, right and left on the d-pad for weapons, press Y to access the item inventory I guess where you can mix the herbs into each other and add them to your case, down on the d-pad for grenade or first aid spray.
I understand some of the arguments but they are based off the demo if they were based off the full game it would be one thing and trust me I absolutely love the older games but the game series will eventually change.
Shaun, I just started to write my own thoughts on this with the intention of putting them up on WC! only to realise you’ve said everything I want to say. Well done, sir.
That demo was the most unfun videogame experience I’ve had since Modern Warfare 3.
Are you serious? Mister, you need help. I finally got the demo and I love EVERYTHING about it. Finally, capcom did something right after doing wrong for so long. I am very excited about this game and I do not understand anything you are mentioning as being bad. This game will definitely be a contender for game of the year if not win and it will almost definitely be my most favorite game and especially my favorite RE game.
These are 14 reasons why RE6 would be AWESOME
If you want an honestly great Resident Evil game, get RE:Revelations. Awesome game.
LOL @ point no.2 “The map is too helpful”.
You do know you CAN turn off the HUD right? And if you did, you effectively turn off all map indicators unless you pull it up by pressing L2/LT. So voila! Classic RE of back tracking and searching and scratching your skull all over again.
So wth? Do you guys do research?
Not sure at first. The realised i was mostly having fun. Like a lot more than res 5 and somehow feels different to most games out. Its not survival horror. But it does panic you a little. Wish it was out in three months as could so easily be classic
This article is a joke. I don’t know how the so called “author” of this article even has a job, more over as a reviewer as well. Everything you listed in this article is why it will be better, not worse. Every campaign is supposed to be different from each other, to appeal to old and new RE fans alike. And for those complaining about being knocked over by SNIPER bullets or that running with an, oh, 15 pound plus weapon with kick should have perfect aim, it is obvious you all play wayyyyyyyyy to much COD to realize that jumping through the air and quick sniping someone in the face is NOT realistic. Getting hit by sniper bullets that can be the length of of two index fingers at 500 mph would PROBABLy knock someone down, if not kill them instantly. And moving and shooting, something RE noobs have been bitching about since day 1, is finally possible, but why do guys expect to be able to pull of running with shotguns and assault rifles and nailing headshots everywhere no problem? maybe walking and shooting seems more realistic, but thats just me. But are you guys seriously telling me you can carry guns that heavy around for hours at a time AND still manage to make decent shots? Graphics, the new inventory, and weapons are fantastic. This game is going to take holiday by storm and give it something different unlike COD and its many iterations. And if I hear “zombies with guns” one more time…they are J’avo!!!! J’AVO. Not zombies. J’AVO. Ignorant articles like this one are enough to turn away from a site completely. I’ll go use more professional sites such as IGN or Kotaku. This site is complete garbage.
Well said sir! Big RE fan here and i can tell RE6 will be the bomb this year! Tried the demo and the melee just never gets old! Especially with Jake!
Exactly. Melee is now even easier to use, and the game itself is actually way more challenging than RE5, so I am really excited for that. And Jake is awesome! I hope he turns evil like his dad!!! This is definitely gonna be the best game to come out this year, I am mega pumped and ignorant articles like this one aren’t gonna turn me away. RE fan until I die!!! :D
Game’s out. mix’d reviews. a lot of buyers don’t like it, sales plummeted after week one. Oh, it ‘bombed’ alright.
I for one loved the demo and will be buying the game first day. I disagree with just about every point. I am a fan since Resident Evil 1. I understand everyone saying that Capcom has to return to their roots, but that just isnt going to happen. Capcom and the rest of the video game industry is evolving just like technology is evolving. The idea of a current developer making a game from 1996 all over again is just absurd. You need to accept the fact that we are moving forward in time and come out of your room and smell the air. I laugh every time I hear people saying that a developer like Capcom is striving too far from their roots. If Capcom would stay close to their roots, they would be going bankrupt.
I’m extremely disappointed with RE6. I’m a hardcore Resident Evil fan and a fan of zombie games/movies in general, but I must speak the truth. The controls are terrible. The inventory system is confusing. The camera angles in general are awful. The camera makes me physically sick. It’s now a MINDLESS pure action shooting game. WTF! Where’s the survival horror? Where are the puzzles? Where’s the suspense? Go play the DLC Resident Evil 5: Lost in Nightmares. That is closer to what a Resident Evil game SHOULD BE.
-An extremely disappointed RE fan…
just a few words, half the stuff you bashed, fans have asked for. and for too many weapons, i give you a barry burton style no
Wow exactly what I was thinking as I played through it. Wonderful article Shaun Munro.
this is 100% correct hahahahahahah
I keep hearing people say ‘ games need to change ‘ when putting down old school resi lovers and yes i agree games need to evolve but when they change they need to be better.From what i have seen Resident Evil 6 looks like a fast paced confusing clumsy mess. There is so muuch stuff popping up on screen and camera angles go crazy at times, the inventory system looks chaotic.Running around shooting at things that run around and shoot back is a step to far for me. This game is obviously aimed at the casual shooter market because the producers want a big slice of that lucrative pie, in the process they have lost what makes resident evil resident evil. Why couldn’t they have given us an updated horror game? no partner just one character against hordes of zombies in dark scary settings with the crazy mutated beasts as bosses. Nope, sorry Capcom i won’t be buying this game but i’m sure you won’t care, millions of casuals are lapping up the latest shooter to hit the streets. The producer said there’s no market for survival horror games so how did resident evil attract so many fans in the first place? what he really meant was ‘ action shooters make the most money, let’s make one with a resident evil skin and make that cash’. Oh well.. with the money i’m saving on this mediocre game i can afford Assassins creed 3.. bring it on!
As much as I had fun with the demo *gasp*, I do agree with almost every single point in this article as I was making most of those points on my playthrough of the demo. I really wish there was more in the realm of puzzles in this game. I know it’s way too early for me to say anything about that, but I can’t help but feel that my prediction will come true.
Loved the Demo, Can’t wait for the game. Deffinantly a huge improvement since RE5. Going to be awesome. =]
This OPINION article was pointless, I did not read one point as to why the game will suck. Only one’s complaints about gameplay elements based on the DEMO of the game? I do confess this garbage did get you hits and at the end of the day traffic matters, not being a real writer. Right?
Great article. Resident Evil 6 is dumbed down to the bone. RE in the name or familiar characters will only save it from becoming a mediocre garbage.
I used to detest Resident Evil 5, but after playing the demo for 6, 5 seems like a god send. Yeah yeah, it’s a demo and it doesn’t entirely reflect the final product, but damn, I think it’s fair to have the expectation that this is what the game with encompass. It’s great that Capcom is trying to keep the series fresh, but this is definitely not the way to do it. It’s honestly a damn shame too because I was looking forward to this game immensely. Oh well, perhaps when it’s at 20 bucks I’ll make my purchase.
I hate these type of articles where they just criticise the game.
You forgot the most important reason: it’s not survival horror…
I don’t understand. This is a DEMO. A DEMO! It is not reflective of the final product. Just because you were bummed that something was missing from the demo, such as descriptions of documents scattered around, does not mean that it will not be in the ACTUAL game. I did not come into the demo expecting to be exposed to EVERYTHING the game has to offer. Rather, I came in knowing that they were going to drop us in a random segment of an individual’s campaign and have us get a ~feel of the controls and the mechanics of the game and THAT’S IT. From what I saw I was excited about, especially Leon’s campaign and even Jake’s campaign sparked an interest for me (Sherry is a bad-ass).
My only critiques of the demo would be the falling down aspect after getting hit a few times, while ~somewhat “realistic,” it gets annoying. I was not impressed with Chris’ campaign, only because it felt like an entirely different game/genre, a genre that I’m actually starting to get tired of it and trying to get away from (war-like FPS). It felt tired and it felt just – COD-like and I’m over the nerds obsessing over that franchise because their obsession and money are making some of our beloved franchises force themselves to conform to what’s popular and making money all for the sake of making sales. It’s really unfortunate.
Anyone else think the reviewers comment regarding Sherry was not only REACHING but borderline sexist garbage? You can have your gripe over the controls but there are some complaints that are just so “umm, WHAT?” worthy if not for the simple fact that you’re making complaints of the demo as if it were the final product. It just makes no sense to me.
A demo isn’t reflective of the final product, no?
I suggest you use your brain.
a demo is exactly that a DEMONSTRATION!
it might not be 100% the final product but its gonna be damn close.
nothing major will be altered, that is far too time consuming and would cost more.
this game likely has one goal: mass profit.
screw the fans, screw even considering how it went from a great horror
to a Call of Duty with a different cover art & title.
This game will sell, no doubt, but not for the reasons it SHOULD sell.
anything with any hype around it now, especially gaming
sells like hotcakes, even more so if people can see any similarities with COD.
that game seems to have single – handed destroyed gaming.
every dev is now just copying the format.
obviously money is the aim here but for god sake
do something new – change the record a bit.
every game today conists of a 4 hour ( if we are lucky ) sh*t, rushed campaign and a complete focus on multiplayer, even then its always the same online too!
team deathmatch
cammpers
etc etc.
maybe I’m getting old and missing the point
but when a games targeted at 18+ but seems to cater for 10-15 year olds
it p*sses me the f*ck off.
People need to stop getting butthurt over a DEMO that has yet to flesh out all of it’s potential. People play 10 minutes of a 25 hour+ game and start bitching that it’s not everything they hoped. And yes, his Sherry talk was really unneccessary, seeing as she’s, oh, 27 years old, I’m quite sure she can handle a weapon, especially if she’s been trying to “live up to Leon and Claire’s example” and she’s part of some world saving secret organization? This article is the product of someone who has no idea what they’re talking about, with little to no research done at all. This is what happens when you get narrow minded modern warheads to play something that takes more skill then camping on a rock somewhere. And don’t worry, I don’t think Chris’s campaign is all war FPS, have you seen the preview with him and his team going through really narrow hallways with that giant invisible snake stalking them?! Its awesome!!!!!
Umm I hate people who think like you. Its great that you have an open mind and all but for real man stop trying to kid yourself. Although it is as you say “just a demo” it is indicative of the actual game when it is released. I played both chris and Leon’s campaign. In Leon’s campaign you can’t interact with anything in the environment except for the game essential elements. I played for 15 to 30 minutes and not one item for example a picture could you click on it and it would give you a description of the object in question. I ran by hundreds upon hundreds of objects around me and not one can you investigate it in old school re fashion. By this simple observation one can easily figure out that game element is omitted from re 6. That also indicates any puzzle present in the game if any at all will be super easy to solve since Leon only interacts with items or objects in the game that are required to continue the campaign. Stop kidding yourself man. Also Leon’s campaign is 100% linear in the demo which highly suggests the game will mostly be of linear fashion. Watching different demos of Leons campaign also shows it is linear. I have now seen a total of about an hour of the game at the least including playing the demo and Leon’s campaign is completely linear. Its pretty obvious that Leon’s campaign is linear. Maybe there will be a couple parts that aren’t but its clear from the game demo and game play videos its linear man. If you like the game that’s great but stop trying to defend the game just because your views are different than what’s real.
A demo is probably a good indication of the overall game quality, especially when a game is this close to launch. The only time your argument would be valid would have been if it was a say pre beta or in alpha stage where they can change the very game mechanics and rebuild the entire game from the ground up if they needed to. Also you are wrong about Chris’s campaign the designers stated that his campaign was going to be basically all action while Leon’s was going to be more traditional horror (which it isn’t).
I thought this demo was amazing far better than any “call of duty” as you compared it to… I think you need to stop hating just because you have nothing better to do than bash a game that hasn’t been fully released yet.. THIS GAME I GOING TO BE AMAZNG
Am I going to have to be the one to point out that Resident Evil 4 is the only great game in the series? Because it is. So complaining that 6 is straying too far from the games’ “roots” doesn’t really seem valid. 1-3 were awfully clunky games. Scary? Sometimes. But not enough to redeem their failings. 4 was absolutely the top of the peak for RE, period.
Completely agree, this game is a mess. Its about 10% dedicated to old school fans and the rest is made for casual CoD gaymers. As crapcom themselves mention all they really want is CoD money, they dont care about their old fans anymore. Two garbage Resident Evil games is more than enough for one year.
God I am so sick of gamers expecting the world these days, you’re all ungrateful for it in the end and you take everything for granted. The largest dev team Capcom could summon worked their lives, their degrees, their souls into this game only for you to whinge like a bitch that ‘it’s not good enough’.
Oh god. You’re an idiot. So I can accept mediocrity because someone “poured their souls in it”? The reason the game is this way is because the higher ups wanted the game their way and everybody else had to follow it. Nobody gave it their all, they followed instructions. Look at bioshock and bio infinite. They followed their creative dreams and made a great game. The new bioshock follows the same example but has expanded on it.
Well I got through the 1st campaign and about 5 minutes into Chris’s when I realized that I was just basically playing a mediocre 3rd person shooter with zombies that can now attack you with knifes. It’s pretty funny how instead of moving the gameplay experience forward from Resident evil 4 they are just keep moving it backwards and making it worse. I didn’t even finish playing the demo because it was honestly one of the worst pieces of crap I have ever played.
I actually canceled my preorder after playing the demo, ill wait for the game to go cheap.
Yeah same here, but what’s the point in buying this game cheap. By the time it’s $20 dollars you can buy the ‘Gold Edition’ for $25, all DLC included.
they were right when they said no hope left resident evil 6 sucks big time
they were right when they said no hope left. resident evil 6 sucks and blows
Stop playing games and go outside and get some exercise
i dont understand what all the negativity about resident evil 6 is about, so what if it isnt the same old resident evil we used to play when we were young. resident evil is evolving like the rest of the world and as FANS we should embrace it and give are opinions on how it should advance not how it should stay the same old resident evil it used to be. i wish for resident evil to evolve and throw something new at us, like running and aiming at same time or zombies that are unique in appearence. one of these days you haters of change for the resident evil series will learn that without change resident evil would be as boring and bland as the call of duty series
You are dumb if you don’t know why people are upset. And I agree that games should evolve as does everyone else but games should not completely change direction. If they do it isn’t the same game and should be titled something else. If you still don’t know what I mean and why others are pissed RE was always survival horror. Obviously all RE games were based on survival horror game play. That’s why people enjoyed RE. Now RE is just action. Its def not survival horror. That’s why people are pissed me included.
If you are still stupidly confused take (Prob your fav game) CoD Modern Warfare. It is first person shooter or Action oriented. Now imagine a new CoD Modern Warfare announced but they changed from Action to Survival Horror. It wouldn’t be the same game at all. It would be like RE 1,2,3,0 or Veronica. You see my point now. Its not the same game play at all. All of CoD games are first person shooters or action and everyone would be pissed if they made it into Survival Horror game play. People like CoD because of what it is. The same is for RE or at least was. Now it is a mindless linear action oriented game. That isn’t what RE is. If you don’t understand this then you are just a troll or an idiot to society.
Um actually they did just what you are talking about. Call of Duty Zombie mode is a defense style survival game that features scary lighting and of course zombies. It is infact an action survival horror game that they tacked on to the game in response to L4D and Killingfloor. (It exploded into a major game element now so go figure) Switching genre’s can help many a game. Especially when a game is simply following the times. Look at RE1 it looks and plays like an early 90′s campy horror movie with a scifi twist ending. RE2? Again another campy horror movie. RE3? In the same vein it shares similarities with action horror movies at the time like From Duck Till Dawn 1996. RE4? Came out in a wave of action oriented over the top horror movies. And the gameplay reflects this. The RE games simply mirror the horror movies of the current generation. It’s a pretty simply formula.
I am actually quite disappointed. before someone labels me as someone who wants the resident evil to back to fixed camera angles, let me make it clear that re4 revolutionised the series and is one of the best at the same time! the fact that series had become so repetitive and boring, the redesign of RE4 was vital to keep the series fun.
sadly, the fact that capcom are so obsessed with how the success of Call of Duty (the cancer of the video game industry) is making Activision filthy rich, this has led the developers of Resident Evil 6 to completely RUIN the series in terms of design for the sake of profits. all i saw in the demo was – run, shoot dead the enemies and repeat – boring!
Also let me make myself clear that I am all in favour of new directions but this one quite frankly has ruined the series even further
bring back Mikami to save Resident Evil!!
Whoever wrote this sounds like a person who doesnt want this game to be good, the points dont even make a lot of sense, like the map is too helpful? then dont click the lb button. and walking and shooting? fans have complained about not being able to for years and if you dont like it, dont walk while your shooting.
I love this review, I agree with every single point and I have a dozen more I could add. This has been the final nail in the coffin for not only Resident Evil but Capcom on a whole. It’s going to be sad saying goodbye to one of my favorite franchises of all time, but I refuse to give money to a company who betrays their fans and neglects the overall quality of the game.
R.I.P Capcom you will be missed.
And to the ppl saying the game got old after RE:1-RE:CV… I agree that poor mechanics should not be the basis of a survival horror but re1 is 100X better than re4 5 and 6 combined. Gimme resident evil 2 and 3 remake with dodging and counters and I’m happy.
I marked out, when I found out they had released a demo for the masses. Now that I’ve played it, I’m on the fence about keeping my pre-order. What I played doesn’t seem worth full price. I played all three campaigns, back-to-back, and not even Leon’s campaign drew me in!
In addition to the points you made, I’d also like to point out how corny the music sounds. While it looks like they spared no expense when it comes to graphics, it SOUNDS looks like they pinched pennies when it came to one of the most important aspects of any movie or game… the musical score! The music in the demo really sounds like it came from a B-level horror film; maybe even a C or D film!
Another thing I found odd, was how easy it was to defeat enemies with melee attacks in Leon’s campaign; whereas Helena and I can unload several rounds, DIRECTLY into a zombies head, and they’ll just keep coming.
I love Resident Evil and although the originals are still the best, I got some enjoyment out of 4 and 5. I got round to playing the demo yesterday and I really don’t like it. I started the demo as Jake, and the first thing I noticed was his dodgy walking/jogging animation. I then attempt to take cover from enemy fire but end up jumping over every box I stand behind. After numerous attempts I find you can only take cover when aiming. Why?
Restarted the demo and played as Leon. His gameplay feels much better but the zombies are no threat. You can pretty much run past every single one without being caught. I also found myself constantly aiming for the head as shooting anywhere else on the body was pointless and unsatisfying. His demo ended rather quickly.
I’ve yet to play as Chris but I don’t think I’ll bother. I noticed the graphics aren’t up to scratch either. Operation Raccoon City looked great in comparison to RE6. The car near the bus at the beginning of Jakes demo looks like a PS2 model. Why is there no detail!? Unless the final product is a major improvement, I’ll be buying this pre-owned.
Thanks for this review, I think it’s true to many of us older fans. Sadly, this casual, action-oriented approach has also degraded my other favorite genres along with survival horror: stealth & tactical shooters. It’s disappointing, really, when advancement isn’t inherently more enemies or crazier action.
I wish the would go back to the overhead view, ink ribbons, limited ammo.. re 1,2 and 3 are still some of my favorites.. all the other ones are lame. imagine if they used this amazing next gen gaming tech on a game like re2? it would be amazing. re6 is going to be terrible. just like 4, and 5. action packed! i dont want action packed crap.. leon might as well be Sylvester Stallone..
Couldn’t agree more with you.
The camera is way to close to the character, can hardly tell what’s going. Understandable when aiming but not when trying to do anything else. I’m trying to convince myself that I enjoyed the demo, but if u have to do that then know way is it worth 60$. If the camera were pulled back just a bit the hole exp would have been better. Seems like they had a great idea but didn’t put enough time into it, wh so much focus on ww9 craziness they missed fun factor. I’ll by it later maybe if when I kill a guy he doesn’t burst into flames (so gay)!
Arguing over a game. Its a game for entertainment purposes, go outside and play.
3 words mgs.
Did someone say Metal Gear Solid?
For all the hate directed at Silent Hill Downpour ANY 5 minutes eclipses the entire atmosphere in this RE6 demo (even the graphics are better). It seems that 2012 is the year that survival horror died, the only half-decent survival horror game this year looks set to send another developer broke, whilst Capcom will make a killing with RE6 COD.
It is such a shame as survival horror is such a unique game genre, it’s hard to pull off well but incredibly more immersive than another shooter. It is crystal clear that RE6 has abandoned its roots. Sure it’s a fun enough game, but not the one RE fans wanted.
Others want the old RE back, others moved on and accept the way it is. For me, hopes for (a real) RE are now definately gone. Since ’97 I’ve played RE1, 2, 3, CVX over and over. Then Outbreak, 4 and 5. But I will never buy RE6. Instead, I’m going play the rest of Fatal Frame, the scariest games of all time. Maybe Silent Hill 3 and 4 and Parasite Eve. Dino Crisis 1 was really good. Except Amnesia, that was extremely boring, not scary at all.
Our dear beloved survival horror series.
1996-2001
Well I think the big thing to remember is that this demo was probably made a while ago considering the release date it gives you is over a month early (It says the release date is October 2nd, but it’s been moved back to November 20th.) Therefore, it’s hard for me to take it as a serious representation of what the actual game will be. That said- I do agree with your points, though I’m most concerned about the camera and inventory. I never did figure out how to throw a grenande, heck, I didn’t even know we had other weapons until I played Jake’s missoin (which I played last of all the campaigns). :P
Oh and another funny thing about that action cut scene where you’re in the car trying to find the keys- when you’re playing as Helena, you just sit there watching Leon look for the keys. It’s….. kind stupid.
Personally, if people are starting to get furious with the game then why even bother supporting the creators? Resident Evil, in my opinion, is a great franchise and should not be diminished over graphical and mechanical changes. The company has to go with the flow and compared back in the day, where graphics were very limited with a generally impressive storyline, it’s impressive that they have managed to build up on so much. If you start to compare their products to the past (and expect them to keep that standard) I think it’s solely on you as to why their products are not as ‘good’ as they previously were. In other words, it’s either you conform or they won’t make the same thing.
I think the author makes a few good points. Games should evolve over time and so I think Resi 6 should take the best points of the prior games and improve on them.
Let me attempt to list my favourite qualities of the previous games:
Resi 1-3: The essence of survival horror. Genuine surprise and stress due to game difficulty and scarce ammo.
Resi CV: Great cinematics and story
Resi 4: Improved controls, open map, engaging enemies (e,g, Krauser)
Resi 0: Survival horror. Introduction of cooperative play
Resi 5: Engaging action sequences and cooperative play
I don’t want remakes. I want new stories but with the right mix of genuine surprise and survival horror, intuitive controls, challenging enemies and engaging cooperative play that enhances the experience. Capcom have proven they can innovate with the RE series by offering new games which are at least a partial improvement on the last.
BUT, they have to get the formula right!
I wish resi 6 was this game. Judging by the demo, it’s not.
Are you kidding me? You do realize everything you could interact with in the first few resident evil games were also very obvious? They had pre-rendered backgrounds and the objects you can interact with we’re 3D. They stood out like a sore thumb. There’s no difference between that and seeing items glow in this one.
Your post should be called ’14 Reasons why Resident Evil 6 could be better in my opinion’ – I barely agree with any of these points and the problem with too many herbs could happily be fixed by cranking up the difficulty? You haven’t thought this through.
It can’t. Every difficulty level still suffers from over helpful gameplay. It’s not very fun.
Well i just bought the game, and im pissed off. They turned Resident Evil into an action genre, its not even Survival/Horror anymore, worthless junk is all it is.
Alan Wake could totally take over the genre now, being as how the spot is WIDE open now
Resident Evil 6 is horrible. Capcom ruined a good series. They should just stop the RE series and resurrect the Megaman series.
capcom buried themselves with this one for me the game culture stoped in code veronica
I don’t know what everyone is crying about i think its really fun, sure it has its flaws but what game don’t. if u don’t like it don’t play it while the millions of other fans enjoy the 4 full length story’s.
The game is overbloated and boring, just because it takes time to complete a campaign does not make it full-length. Besides Leon’s, they pretty much took 3 short campaigns and increased the amount of walking distance and enemies. There’s no diversity.
Also, games that have flaws as big as ’6′ are usually budget titles, not a product of a long running AAA franchise. The ‘millions’ of other fans are largely not enjoying the mediocrity of this game.
I think Capcom should’ve made the game with less shoot outs with j’avos and with more monsters. Where are all the lickers and hunter-like monsters at? I don’t want to be in a shoot out with another human looking antagonists. The old games took place in a mansion, they don’t need another mansion. One thing I think the newer resident evil games are missing are a tyrant boss battle. Something that it utterly made the first three games soar. Yeah there are monsters in the new games but they feel like they are missing a special link that connects them to the resident evil franchise. I like every RE game. But I just wish there was less shooting of people with guns
this many of these reasons are at times just “WRONG”, “WRONG” and “WRONG” again!!
another case, the reviewer didn’t know how to play RE6, and ended up playing either like COD (shooter like, instead of using the melee, knif and ground sliding moves often)
or wished he was playing RE1 (cheaper action, less amtmosphere then RE6 and yes, RE1 had “horror”, but not more then RE6)
and this is not Dead Space nor L4D.. it’s RE!!! (all with their own special advantages)
Hmm… I think I see what’s going on here. Two sides; VERY defined. Pretty aggressive, and equally as defensive. Which is good. People should be passionate about games they love (or series they have loved).
Some people liked it, others hated it. I, for one, loved RE1, 2, 3 and 4. Great games, each brought a little something new to the table. Now, regarding 6? ..haven’t played it.
Many of my friends (some, new gen gamers; others, old-schoolers) have tried the demo.. and while they do mention it’s somewhat entertaining.. ultimately, it kind of fails as an RE title.
Now, keep in mind (all you pro-RE6 people).. that’s NOT saying the game sucks. At all. I don’t know, I haven’t played it (like I said). However, just basing a temporary conclusion off of my trusted gaming friends’ opinions, I must say, from an “RE” standpoint, it’s apparent to me that they’ve “changed the rules”.
What would Dead Space be like if necromorphs suddenly started shooting at you with laser cannons, during the main campaign?
What would Pikmin be like if they suddenly made it into a 2D side-scroller?
Remember what they did to the Metroid series? ..Samus Aran, working with other people? Taking orders from Adam??? Metroid.. LINEAR!? Like, really, dude?
What would happen to Borderlands if they decided to “change it up a bit” and make it a top-down third person shooter?
God-forbid, what if they re-made Crono Trigger into a third-person hack-n-slash??? People would go ape-s**t.
Now, to reiterate my point, I’m ALL FOR CHANGE. Things changed between RE 1 and RE4; a LOT changed actually, and it was good. Consider Super Metroid and Prime. A LOT changed, but ooohh my god, the first Prime was good! Got me as hooked as Super Metroid had me :)
Same with LoZ. Link to the Past was amazing! …and so was Ocarina, as was Majora, as was Wind Waker, as was Twilight. They changed things, but didn’t change WHAT THE GAMES WERE, and REMEMBERED THEIR ROOTS.
However, from what I’ve gathered.. RE has changed things a bit “out of character”. And this newer “model” DOES NOT work for most long-time fans of the series. For most of us, it just kinda feels like what Philips did to certain Zelda titles (that shall remain unspoken).. That’s all.
If RE6 works for you, then great! I’m jealous that you found a game to enjoy. Frankly, I’m out of great games.. still waiting on the Last Guardian and Pikmin 3 :p
Anyhoo, that’s my 2 cents worth.
Those who enjoyed it, play it :)
Those long-time RE fans who wanted something closer to the origin.. hmm, replay Earthbound. It’ll make you happy :)
PS: to the few people who said “a demo doesn’t reflect the main game”… um, what exactly should it reflect then? A different game? That’s like test-driving a car, deciding you like it, then the sales clerk telling you “sorry, that test-drive doesn’t really reflect how the car drives”.
PS: And to “Peter” a demo doesn’t reflect the main game completely. Using your example of test driving a car, a demo is an unfinished product as it tells us before you even begin playing it, so it’s like them making you test out a car you’re not actually buying, but a specific car for testing that is the same model, just not the new/complete one you’re ACTUALLY going to be getting. It’s just a taste.
^ lol. Um, dude.. I don’t even know how to respond to that. Needless to say, a lot of people are looking at your comment and laughing at it. An “unfinished” product, huh? Please point me in a direction where they let you “test-drive” unfinished cars. Do you really…. baaahh, nevermind. You’re right, I’m wrong. I had it all turned around. Demos shouldn’t reflect the game at all :D
Please, for the sake of humanity and the future of mankind… use a dictionary. That’s all I ask. And don’t reverse-lecture me on my own analogies. Ok?
I just really hate stupid people, who act like they know everything, and use extremely flawed logic to make their “points”. You’re doing just that. Go be stupid somewhere else. The Internet’s a big place ;)
I really hate articles like that – and frankly people like you.
You should name it “14 Reasons why i hate it and you have to hate it as well because everybody needs to like what i like and hate what i hate”
freaking douche…
^ very true. the article was a bit hate-filled.
I believe the reason why Resident Evil is accused of becoming more action packed is because people will get sick and tired of the same thing everytime. You want to stay in a mansion for the rest of Resident Evil series, that’s you. Me, I accept the changes being made, I like them because their always new and different, for that it never kept me in a state of constant anxiety, I don’t what game you may have been playing. Maybe Amy or something, because I would literally scream so loud until my voice was hoarse for a week.
P.S.: If they did keep in the mansion, then most of the same people complaining about this bull would be complaining that they have run out of idea!
Right on the nail. I think Capcom should rethink they’re strategy of injecting action into survival horror. It’s a decision that has proven disastrous for RE, and needs to be stopped at this point. i don’t want to imagine the RE series going out on a whimper, though that’s ironic for a series with a lot of bang now. LMAO.
I came on here to see if I was the only person who is really upset at the idea that Resident Evil used to be scary, creepy, and somewhat of a thinking game… and is now a weak attempt at something like Call of Duty.
You nerds can argue all day about whether or not the enemies are zombies, but you’re missing the point. The game play sucks and it is no longer scary AT ALL. I turned the music off to see if it made a difference… nope… still not even a little bit scary because it’s constant gun fire and not user friendly either. Honestly it’s a shame.
in RE remake you can’t drop your items anywhere like 0
I don’t care what you all say, I still like RE6… I mean sure, if you grew up with the first Residents, than maybe you won’t like the change, but for someone like me, who only played RE 4,5 and 6, for me, this is the best one out of all three. At the very least, I would say that it’s not better or worse than the previous ones, it’s just different, so stop hatin’
it sucks on pc,crashes a lot. controls suck. camera angles make it impossible to play
As a Resident Evil fans,this is a SAD personal review and study for failure of Resident Evil 6
I have completed PS3 RE6 version in normal and replaying PC version in veteren now and concluded below:
1. Too many QTEs
Some of the QTEs are unnecessary, also few of them cause instant dead. Players unable to respond in less than 1 second causing dead and unnecessary continue. Some QTEs also never warn the player with timer like in Ada Wong chapter which causing drown in the submarine .Disaster scenerio which causing player die for “unknown reason” like Chris campaign and Jake campaign. Capcom ! PLEASE understand that no players will want to continue for unnecessary dead.PLEASE feedback to the quality control team which failed to do so.To the producers, you have created WHAT WE WANT, BUT NOT WE LIKE.
2.Aiming mechanism
Aiming or target reticule is not accurate; player is hard to aim.
The aiming reticule can be smaller and the red dot should be bigger as help player easy to aim.
Since red dot is the damage count not the reticule.
The size of classic infra should or can be tweaked like resident evil 4.
The steady hand and the after fire recoil rate should be reduced as the game design is already hard.
3.Camera angles
When in cutscene, the AI monster still moving and shooting the player while player was locked and cannot move.
When cover behind the wall or object , the player’s control and the camera angle is problematic.
Player needs to hold L1 and press X with left thumb left/right and tweak right thumb for angle and press R2 to shoot. And sometimes the character stick back to wall or camera angle just change for unknown reason when return fire.
Especially in Ada Wong and Chris Redfield chapter, this cause player unable to shot or return fire behind the wall effectively.
4.Gaming level and AI level
The gaming was designed to be hard and unetiquette.
Example, the Javo with RPG will shot the player in less than 3 seconds in Chris chapter 2.The chopper shot rocket to player less than 5 seconds in Chris chapter 3…Just when the mission start.
The Javo can take 3 blocks of full health of player which cause player can endure only 2 hits from monsters.3rd hit will cause player in dying status which player can give up the game. Not to mentioned when Javo attack in group and mutating.
Chris Redfield is getting Rifle weapon late in the campaign which player suffer from Javo snipper attack.
Some diasater scenerio which never warn player directly, causing player death and continue for unknown reason.
Most of the scenerio FORCE THE PLAYER RUN THRU as there are more enemies and lack of ammo.
Some chapter storyline is long.
In some scenerio , player does not know is it necessary to shot the monster or the boss to certain damage or in certain hit.
5.Inventory Size
Grenade or herb Inventory size can be increased due to the hard game level
6. Inventory screen
Inventory screen can be situated at the back of the character. Not in the center of the screen. The current design is blocking the screen especially in when playing Mercenary .
7.Skill system
It does not help the player much which can only equip 3 skills in set. I believe there are few people/almost none will change their skill set during the game.(And the joke is, 8 set skills only enable after complete a campaign). Also some skills are unnecessary . Moreover these skills is not available in Mercenary.
8. No weapon upgrade
Due to this, player cannot enjoy the satisfaction of upgrading weapon. This means you will not “feel” the damage difference as you shot the zombie with handgun or machine gun like RE4.
9.Less replay value
No hidden custome and hidden storyline in campaign for player to reenjoy this game .
Unlike the tradition, player will not get any unlimited ammo RPG or special secret weapon to payback the monsters.
10.Change of Survival Horror
Since RE1,2,3,4 and 5, players are expected to get less survival horror atmosphere due to the leaving of Shinji Mikami and changing of Capcom staff.
New gaming design and marketing strategy to suits the demand for online gaming like FPS and TPS, causing storyline is not a interesting focus anymore.
Thank You !