After wowing us briefly at last year’s largely underwhelming E3 and distracting ever so slightly from the flop that was the Wii U, Maxis’ SimCity is finally here!
If you ever thought a simulator couldn’t get a “gritty” reboot, apparently you were wrong; the latest SimCity title – and the first full-fledged entry into the series in around a decade – attempts to lure us back in with a shiny, slick new presentation, a wealth of new features and a transfixing online component.
Yes, the “always online” DRM is again punishing paying customers while pirates will inevitably get to play the game DRM-free, but if you’re able to see past this, there is a (mostly) fantastic game waiting in the wings.
So, if you want a nice, relaxing break from all the tomb raiding, space monsters, cyborg ninjas and alien invasions we’ve had to deal with in the last month of gaming, SimCity is quite the refreshing tonic indeed.
Here are 9 reasons SimCity is awesome (and 1 reason it sucks)…
9 Reasons It’s Awesome…
9. It’s Ridiculously Addictive

Just like every other game in the series, SimCity is an insanely addictive title from pretty much the first minute you start playing. I imagine it will be easy for players to sink hundreds of hours into it within an exceedingly brief space of time, both a testament to the game’s relaxing quality and its insane longevity.
If you’ve conquered the previous games and assumed that, being a little older now, your addiction won’t again take hold, you’re going to find yourself proven wrong.
The enormously enjoyable manner in which Maxis has made everything slot into place is remarkable, and the clear care that has been put into improving upon the series’ previous accessibility issues is a huge step in the right direction. From the relaxing soundtrack to the various interface noises and general ease of use, everything is designed with the intention of fostering an unstoppable addiction. And what an addiction it is.
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7 Comments
So it’s a city-government / zombie uprising simulator? DEFINITELY a step in the right direction. I loved SC4, but this sounds so much better!
This app sucks big time, it should not be a cloud based game unless people choose multiplayer. This is bull. DO NOT PURCHASE IT, it is lame and no refunds are available.
Heard the area to build the actual city in is really small too. Anyway I won’t buy a single player game that requires full time internet connection. Once to register I am cool with but not to just play. At least on Civ 5 I can put steam in offline mode. What can you do if your internet goes out? Guess you are screwed huh?
Yeah, the game is awesome (the few hours I have been able to play it) but the DRM crap has to go. Not liking the issue of waiting in a queue just to start the game and then to find out the city I was building no longer exists and I’m now back to playing the tutorial again. EA needs to re-patch this game and make it able to work locally or choose to be global if the user wants to. The Cloud saving needs to go or at least be an option. I would have loved to continue my city, but EA’s Cloud lost it.
have had the game for 2 days,,says I have played for 6 hours but I have been on gaming about 20mins the rest of the time waiting ,,waiting ,,I wish I could take this back ,,was looking for this to be great,they have our cash,,but they cant or didnt deliver,,I think this is it fir EA they will not get any more of my money ever! ps at least let me make a city at home screw globel,why do I have to be online
Zero sympathy, you all knew well in advance that this was how this EA product would pan out.
Perhaps now you’ll join the rest of us and avoid their products going forward.
SC4 endless play
SC5 good luck in 5 years when they pull the plug on the servers.
The cities are WAY too small. Each city only has one highway access – which is placed for you. NO SUBWAYS??? No elevated trains. What city does not have an international airport, seriously. Try ‘specializing’ your city by yourself. You have to log in and out of three or four different cities constantly – absolutely BRUTAL disappointment of a game.