If you haven’t yet read our review of WWE ’13 (which is released today), it appears to be another home-run for THQ, delivering a thrilling wrestling sim that, unsurprisngly, is still riddled with some problems that prevent it from being a true classic. The frustrating thing is that so many of these elements are issues that players have been harping on about for years, and in some cases, over a decade. With news that development has already begun on WWE ’14, hopefully THQ will take on board fan response to the issues that have been plaguing the series, but we won’t hold our breath…
10. Collision Detection
This is a pretty inexcusable error given that it has been a problem in every single THQ wrestling game, and continues to persist today. How frustrating is it when the game doesn’t detect two wrestlers contacting? What if you climb the top rope and dive upon an opponent who is already locked in an animation? Your character will usually just slide off of that wrestler and come tumbling to the floor, when of course, it should break the hold. Though THQ have sought to remedy this in recent years by introducing a more complex array of animations, it’s still one of the most broken, frustrating elements of the series, taking us out of the action, and simply annoying the Hell out of us too.
Plenty of other combat sims – such as the UFC games – don’t suffer these problems, and though WWE obviously has a more dynamic number of elements – especially when you include the issues of collision with ladders and other weapons – it really should be something that THQ have mastered by now.
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5 Comments
They need to sort out the way the impact of moves feel, it just doesnt give you a feeling of really slamming someone to the mat, the physics just dont seem right. I personally dont feel like the control sytem is the best, an evolution of the No Mercy control system would be far better.
I’ll be honest, the sound is driving me crazy….. crowd effects are way too loud for the intros a there’s a lot of weird noise, sounds like the old days when youd get the cassette all tangled up
Fun game otherwise,, but you’re dead on with all your points!
Need to have more slots for CAW instead on 50, on WWE 13 there is 70 slots for created teams. WHY? There isnt even that many entrances for tags/teams. Knock them down to 30 or 25 and then put more CAW in the places.
Custom Belts. I know they are in WWE 13 but I think they could allow you to design one better.
Better “highlight reel” controls and more custom video choices.
Something that I’ve been wanting them to improve for the past couple of years and something I also think that would benefit from them taking a year off: Single player mode. It’s painfully obvious that THQ’s story modes have been a bit lackluster in recent years and this year’s is no different. Don’t get me wrong I love the Attitude era as much as the next fan, but I actually watched WWF during that era so I really have no interest in this Hollywood style of them retelling me a story I already know. They should look at what 2K Sports has done with their single player mode which is focus on your created player, start out as a rookie and work your way up to becoming a main eventer with all the perks that come with that: better entrance and ring attire, taking part in interviews, creating your own merchandise, etc.
i dont agree with more people on screen as im already frustrated to no end by the computer shifting my focus willy nilly when theres four or six characters