14 Dumbest Things In Star Trek III: The Search For Spock

More illogical than logical, The Search for Spock largely forgot the science in its science fiction.

Kirk Scotty
Paramount

Star Trek III is a bit of the red-headed stepchild, and the only one of the Star Trek films which is really dependent on the audience knowing the events in its predecessor in order to fully land dramatically.

Sure, knowing what happens in Star Treks II and III helps set the context of Star Trek IV, but you needn't have seen them for that film to work.

That's not quite so for The Search for Spock, which is both a continuation and a reset button coming off the events of The Wrath of Khan.

A number of contrivances are employed to bring shuffle Spock back onto this mortal coil, and some of them are kinda...well, dumb.

14. The Space Garage

Kirk Scotty
Paramount Pictures

Many love the Spacedock, but it’s a pretty dumb idea. Why build a gigantic blimp hangar in space? To keep the sunlight off starships? Do they sunburn? This isn’t like an Earthly drydock where the ships are lifted high and dry to permit work below the waterline.

What’s the point of walling off a section of space? Can’t be to protect against space debris because deflectors are old hat.

Can’t be to hide things from prying eyes, because everyone can see ships coming and going. Area 51 out in the middle of nowhere this is not. And since the inside is one big room, any ships that go in and out could get a good look at whatever secret ship is in there.

Can’t be as a construction yard. The thing doesn’t even have features which would suggest it is a repair facility. Its apparent function is just a fancy cruise-ship terminal.

And, as demonstrated in the very next film, if something goes wrong with the power and the space doors are closed, whatever ships are in there can’t get out. Pretty dumb.

 
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Maurice is one of the founders of FACT TREK (www.facttrek.com), a project dedicated to untangling 50+ years of mythology about the original Star Trek and its place in TV history. He's also a screenwriter, writer, and videogame industry vet with scars to show for it. In that latter capacity he game designer/writer on the Sega Genesis/SNES "Star Trek: Deep Space Nine — Crossroads of Time" game, as well as Dreamcast "Ecco the Dolphin, Defender of the Future" where Tom Baker performed words he wrote.