5 Tips For Making Video Game Movies That Don't Totally Suck

4. Characters

Nathan Drake Directors trying to adapt books to the big screen are lucky, as fans don€™t have such a concrete mental image of the hero as gamers do. You might have read a physical description, but the difference between the two separate images of a character generated by a pair of readers can be quite astonishing. With this in mind, the director should stay very, very faithful to the game€™s rendition of the character while adapting it to a live-action medium. No easy task, and another difficulty arises with the personality of the protagonist. Many games allow you to choose the protagonist€™s words, and almost all allow you to choose his or her actions. With every gamer projecting his own personality onto the protagonist, it€™s quite difficult for a film-maker to do them justice. In these terms, a character such as Nathan Drake lends himself better to adaptation because his personality is present and distinctive throughout the games, and there€™s very little player influence. Lara Croft, on the other hand, is largely silent in the early games (the good ones), so is much harder to represent on the big screen.
 
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Laurence Gardner was born in Canterbury, England. After moving around various cities during his childhood, and spending some time travelling in Europe and America, he studied English Literature at Oxford University. Since then, he’s been living abroad, teaching English, learning a range of languages, and writing in his free time. He can currently be found in Heidelberg, working as an English Tutor and Translator and studying at the University. If you liked this article, follow him on Twitter to get automatic updates on his work.