10 Awesome Video Game Levels That Ended Painfully Soon

6. Shockwave Atrium - Inside

Inside Video Game
Playdead

Inside can be completed in under two hours, so it's no surprise that many sections in this underrated indie would benefit by being expanded. 

But if any part deserves to be stretched out, it's the Shockwave Atrium. After entering an underground cavern, you'll notice a device in the background that sets off a pulse every few seconds, pulverising any organic matter in its vicinity. To avoid being reduced to mush, you must time your movements and shelter behind barriers before the shockwave hits.

Although the concept is simple, a ton of varied puzzles are packed into this three-minute sequence. You must hide behind walls, move in accordance with the swing of pendulums, carefully decide when to climb ladders, and move doors to shield yourself from the wave.

Even though the boom isn't deafening, the sound design is cinematically terrifying. Watching the air being warped and debris flying in every direction over and over is a constant reminder of what will happen if you take one wrong step.

Like many aspects of Inside, this sonic machine's purpose is never explained, nor do you get a good look at it. Nevertheless, it leaves a huge impression, which is why it's a pity when it ends.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows