10 Final Levels That Ruined Great Video Games
8. A Different Kind Of War - L.A. Noire
Developed by Team Bondi, L.A. Noire has Detective Cole Phelps interrogating suspects and piecing together evidence to blow the lid off a city-wide conspiracy. Though Phelps takes part in shootouts and chases, these sections feel more atmospheric than bombastic. After all, this is a detective story, not a blockbuster.
Which is why it's jarring to have the story conclude in a sewer, unleashing hellfire and fury on a never-ending wave of goons.
Despite the fact the gameplay usually offers a ton of freedom, the climax is incredibly linear. Although you should feel like a badass since you're packing heavy artillery, it just feels like you're going through the motions. The sequence also clashes with the methodical detective work that defined L.A. Noire, almost like a different game was bolted on.
Strangest of all, you play as a separate detective, Jack Kelso, for most of the last assignment. Even though Phelps is present during this mission, you take control of Kelso instead, despite him having far less involvement in the overall narrative. Adding to the disappointment, Phelps doesn't directly fight the antagonist and abruptly dies immediately after.
L.A. Noire is a revolutionary title, but it's easy to see why the ending still remains divisive.