10 Incredibly Dumb Things Video Game Heroes Need To STOP DOING

6. "Non-Lethal" Takedowns That Totally Cripple People

The Last of Us Part 2 Ellie
Rocksteady

As violent as so many video games are, developers often introduce a non-lethal path for players who would prefer to put most enemies to sleep, either by knocking them unconscious or perhaps tranquilising them with a dart.

It's common in superhero games like Batman: Arkham and newer Spider-Man titles for the games to heavily imply that you're not killing these people you're braining in the face with a gauntlet or swinging around at lightning speed - you're just horribly maiming them.

As much as you can't expect superheroes in particular to just stand there and take a barrage of bullets or always be stealthy, they're also held to a higher standard due to their abilities - they're generally a lot more capable than some scrappy survival horror protagonist desperately trying to survive.

There's little denying that many of the "incapacitated" random goons in the aforementioned games would likely suffer serious, life-changing injuries, such as permanent loss of limb function, brain damage, and possibly persistent headaches requiring the use of medication.

The point is that if these games want to boast the moral superiority of their characters, having them cripple people and otherwise ruin their lives isn't that much better.

But then, we wouldn't have much of a game otherwise, would we?

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.