10 Ridiculous Reasons Video Games Were Blamed For Failing

3. Players Didn't Like "Authentic" Combat - Medal Of Honor: Warfighter

medal of honor warfighter
EA

Don't feel bad if you don't really remember Medal of Honor: Warfighter, a near-non-entity of an entry into the once-vaunted FPS franchise that came and went with barely a peep back in 2012.

Critics savaged the game for its confusing story, atrocious AI, generic gameplay, and unacceptable excess of bugs, while sales were "poor" in EA's own words, prompting them to put the franchise on ice where it's largely remained ever since (aside from 2020's VR spin-off Medal of Honor: Above and Beyond).

Despite this, then-EA COO Peter Moore called the game "solid" and opined that it wasn't so much a quality issue as players failing to connect with what it was going for.

Moore said that "the focus on combat authenticity did not resonate with consumers," and even slung mud at critics for good measure, adding that review scores were "frankly lower than deserved." Yikes.

No, Peter, it was just a poorly conceived game from the ground up, and one which following a glut of franchise-dullitingly mediocre offerings was the straw that broke the camel's back. The camel being the consumer in this analogy, obviously.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.