10 Video Game Finales That Totally Ruined Their Trilogies
3. Doom 3
There's a good reason you haven't heard from Doom in 12 years; the last time iD Software attempted to continue the legacy of John Romero's legendary franchise, they - for want of a better word - 'ballsed it up somewhat'.
Critics appeared to love it, despite mentioning numerous issues such as being hampered by switching between flashlights and firearms, or feeling like the change in tonal direction from FPS to slow corridor-crawling shock-fest wasn't what anybody wanted to see.
It turned into one of those expectation bubble-bursting games that the fanbase just couldn't get on board with, not when the previous two entries had made their name off the back of weapons like the 'Big F*cking Gun', or had you slice your own name through enemy hordes with a chainsaw.
Doom 4 looks to be restoring the old, arena-based thrills and gore-drenched spills of the originals later in 2016, so here's hoping those 12 years have served the developers right.