8. Batman: Arkham Knight
When Batman: Arkham Asylum dropped onto everybody's console in 2009, the last thing it was really expected to do was spawn a hugely successful gaming franchise. Comic book adaptations, whilst occasionally enjoyable and always a sure-fire unit shifter, rarely get the critical acclaim needed to green-light a progressive series of sequels. Arkham though achieved that seemingly effortlessly, and after Arkham City opened things up into a much bigger sandboxy affair, fans have had four years of the brand being milked across virtually all media platforms in preparation for its final outing. Line Launching its way into the next-gen consoles, Batman: Arkham Knight looks like the impossibly epic game Rocksteady have always wanted it to be, promising a world that's a staggering 5x larger than that of Arkham City. However given the vanquishing of so many of Batman's arch-enemies last time out, including the actual death of the actual Joker, it's hard to see what they plan to populate this world with. Scarecrow has been unveiled as Batman's main opponent, with Harley Quinn, Two Face and Penguin also featuring somewhere, but that's a pitifully small cast stretched painfully thin if the game is truly that big. Rocksteady appear to be putting most of their eggs in the new dimension playing with an armed-to-the-teeth Batmobile brings, seemingly forgetting that the whole appeal of Batman is his ability to fight evil without requiring the use of a glorified tank. If that's all Arkham Knight is bringing to the table, it's going to fall woefully short of the standard Asylum and City managed to set.
Adam Clery
Managing Editor
WhatCulture's Managing Editor and Chief Reporter | Previously seen in Vice, Esquire, FourFourTwo, Sabotage Times, Loaded, The Set Pieces, and Mundial Magazine
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