8 Times Listening To Fans Made Video Games WORSE
4. Tone The Cutscenes Down - Metal Gear Solid V: The Phantom Pain
Metal Gear Solid 4 was widely praised for its ultra-cinematic send-off for franchise icon Solid Snake, which felt like peak Hideo Kojima in every sense of the word.
But there are also fans who saw the game as a step too self-indulgent for Kojima, that the balance between gameplay and cutscenes was simply too unwieldy for its own good.
That is to say, Metal Gear Solid 4's cutscenes comprised about half of its play-time, with an ending sequence that's shockingly close to feature-length.
With Metal Gear Solid V, however, Kojima evidently took the feedback onboard, toning down the lengthy cutscenes and ensuring the player had more hands-on time.
And while the fifth game arguably touts the strongest gameplay of the series, many were ultimately left disappointed by just how infrequent the cutscenes actually were.
The grandiose, cinematic sequences from previous MGS games were desperately few and far between, ensuring that the story seemed like a total afterthought compared to the sprawling open world gameplay.
Thankfully Kojima seemed to realise the error of his ways once again, as both Death Stranding games found a more amenable compromise between cutscenes and gameplay.