9 Disturbing Video Game Trends That Need To Stop
8. Ignoring Single-Player Content
Nothing will ever match the feeling of stumbling blindly into Rapture for the first time in Bioshock, staring across the plains atop a recently broken horse in Red Dead Redemption, or reaching the emotionally charged climax of The Last of Us; and as much as I love multiplayer games, these are the kinds of experiences only single-player content can offer.
As of late, many video game developers have decided to forgo the single-player campaign in favour of a solely multiplayer experience, which in a game such as Overwatch makes sense; with 23 playable characters and plans to periodically release more for free (as well as more maps and events), there's not only plenty to chew on but there are too many characters for a focused single-player campaign.
Where the problems lie is in games like Evolve, that not only ditched a campaign entirely but only gave players a very small handful of classes and monsters to play with, locking off chunks of its already meager roster behind a pre-order paywall.
The whole game just felt lazy, and in the past few years we've seen an increasing number of games adopt this same business model; a strange decision given the ultimately grim fate of Evolve and other similar games.