9 Ways The Last Of Us 2 Was Almost Completely Different

4. Joel's Death Was Totally Different

the last of us 2 ellie
Naughty Dog

Joel's death is by far the most important - and controversial - scene in the entire game, so it's probably no surprise that it was tinkered with over and over during the seven years the project took to make.

While there was never a version where Joel didn't die (though some team members allegedly wondered whether they'd made a mistake seeing the overwhelming response to the reveal trailer), both the macro and the micro elements of the scene were constantly in flux.

For instance, during the same anecdote where Druckmann reveal Bailey's audition tape for Abby, he also revealed that it was this key scene the producers used as a screen test. However, in this version, the character would actually torture Joel with a knife, rather than a golf club. It also would have been obvious that she was partly disgusted and left empty by her actions.

The most intriguing change happened quite late though, and concerned Joel's final words. Originally, as a result of being brutally beaten in the head, Joel was supposed to have been delirious when Ellie is pinned in front of him. Druckmann explained:

"Ellie’s being held down and Joel’s looking at her and we had this idea of like, “Oh man Joel’s brain is so fucked up at that moment that the only word that’s coming out of his mouth is his daughter’s name, ‘Sarah.'” It felt powerful, but then Troy [Baker] — to his credit — was like, “I don’t think he should say anything.”
Advertisement
Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.