Crash Bandicoot N. Sane Trilogy - 12 Crucial Tips & Tricks The Game Doesn't Tell You

8. You Can Jump Off The 'End' Of An Object's Hitbox

Crash bandicoot
Sony

The other half of the "This feels broken/off" feeling many of us have had, comes from how Vicarious Visions rebuilt all the original trilogy's levels.

Let me explain:

Any game's environment is built with an invisible 'wrapping' called a 'hitbox'. This lets the game know when another object comes into contact with it. In this case, Crash himself.

In the older games, these hitboxes were far more forgiving and angular, meaning if you landed anywhere close to the lip of a ledge, the game gave you the benefit of the doubt and let you continue.

Where Vicarious Visions changed everything was in mapping the hitboxes DIRECTLY to the world itself, resulting in rounded edges that cause you to - more often than not - 'brush' the ledge/platform and fall to your death.

However, whilst this causes many deaths, you can use these rounded edges to leap off at the last second. Even though physically it makes no sense that Crash can jump directly upwards from the 'side' of a ledge, if you jump just before he falls altogether, you'll still get maximum distance.

This is invaluable in levels like The High Road where all the planks of wood are deliberately spaced out to mess with your expectations of Crash's abilities. Simply go RIGHT to the edge of those icy platforms and then jump - it makes all those levels slightly more manageable.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.