Fallout 4: 9 Improvements To Guarantee Perfection

4. Interactable "Bad Guy" Factions

I'm tired of always having to play the hero. Even when there are options presented that allow me to act like an evil bastard, they never really benefit me. What's more entertaining that defending a village from raiders? Being a raider and tearing the village to shreds. That's what. Why? Because I have dark and violent urges that only find themselves purged through the acting out of my perverse fantasies in videogames. Also, because it's just a stupid video game, and the whole point is to do stuff you would never even consider doing in the real world. Raiders, slavers, The Enclave, The Supermutants, and many more. That's who I want to hang out with at parties, as I sip bourbon from a car muffler and lounge in a Lay-z-Boy I snagged from some other dude's house. Just think of the amazing side quests you could get working for criminals. No more rescuing 12 legged cats from trees. No, no. You'd be PUTTING cats in trees, like a total anarchist. Fallout has always capitalized on the option of being able to be the bad guy, but the player has never really been able to do that on a large scale (excluding the choice to join The Legion, but really, that wasn't the most involved choice, since there total benefits package was "join The Legion, maybe don't die immediately"). Sure, you can just plain murder people, but that isn't quite as fun as joining a group of bounty hunters that hunts down military officers and sells them to the Legion. Tell me you wouldn't want to do that at least once. If you told me, I don't believe you. Everyone wants to be the bad guy, at least for a minute. And so, Fallout 4 should most definitely give us the option of siding with the bad guys more often.
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Clayton Ofbricks hasn't written a bio just yet, but if they had... it would appear here.